我有一个异步UDP服务器类,其中一个套接字绑定在IPAddress.Any上,我想知道收到的数据包被发送到哪个IP地址(...或接收到).看来我不能只使用Socket.LocalEndPoint属性,因为它总是返回0.0.0.0(这是有意义的,因为它绑定到那个......).
以下是我目前使用的代码的有趣部分:
private Socket udpSock; private byte[] buffer; public void Starter(){ //Setup the socket and message buffer udpSock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); udpSock.Bind(new IPEndPoint(IPAddress.Any, 12345)); buffer = new byte[1024]; //Start listening for a new message. EndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0); udpSock.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP, DoReceiveFrom, udpSock); } private void DoReceiveFrom(IAsyncResult iar){ //Get the received message. Socket recvSock = (Socket)iar.AsyncState; EndPoint clientEP = new IPEndPoint(IPAddress.Any, 0); int msgLen = recvSock.EndReceiveFrom(iar, ref clientEP); byte[] localMsg = new byte[msgLen]; Array.Copy(buffer, localMsg, msgLen); //Start listening for a new message. EndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0); udpSock.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP, DoReceiveFrom, udpSock); //Handle the received message Console.WriteLine("Recieved {0} bytes from {1}:{2} to {3}:{4}", msgLen, ((IPEndPoint)clientEP).Address, ((IPEndPoint)clientEP).Port, ((IPEndPoint)recvSock.LocalEndPoint).Address, ((IPEndPoint)recvSock.LocalEndPoint).Port); //Do other, more interesting, things with the received message. }
如前所述,这总是打印一条线,如:
从127.0.0.1:1678到0.0.0.0:12345收到32个字节
而且我希望它是这样的:
从127.0.0.1:1678到127.0.0.1:12345收到32个字节
在此先感谢您对此的任何想法! - 亚当
UPDATE
好吧,我找到了一个解决方案,虽然我不喜欢它...基本上,我没有打开绑定到IPAddress.Any的单个udp套接字,而是为每个可用的IPAddress创建一个唯一的套接字.因此,新的Starter功能如下所示:
public void Starter(){ buffer = new byte[1024]; //create a new socket and start listening on the loopback address. Socket lSock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); lSock.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 12345); EndPoint ncEP = new IPEndPoint(IPAddress.Any, 0); lSock.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref ncEP, DoReceiveFrom, lSock); //create a new socket and start listening on each IPAddress in the Dns host. foreach(IPAddress addr in Dns.GetHostEntry(Dns.GetHostName()).AddressList){ if(addr.AddressFamily != AddressFamily.InterNetwork) continue; //Skip all but IPv4 addresses. Socket s = new Socket(addr.AddressFamily, SocketType.Dgram, ProtocolType.Udp); s.Bind(new IPEndPoint(addr, 12345)); EndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0); s.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP, DoReceiveFrom, s); } }
这只是为了说明这个概念,这个代码最大的问题就是每个套接字试图使用相同的缓冲区......这通常是一个坏主意......
必须有一个更好的解决方案; 我的意思是,源和目标是UDP数据包头的一部分!哦,好吧,我想我会继续这样做,直到有更好的东西.
我刚遇到同样的问题.我没有看到使用ReceiveFrom
或其异步变体的方法来检索接收数据包的目标地址.
但是......如果你使用ReceiveMessageFrom
它或它的变种,你将得到一个IPPacketInformation
(通过引用ReceiveMessageFrom
和EndReceiveMessageFrom
,或作为SocketAsyncEventArgs
传递给你的回调的属性ReceiveMessageFromAsync
).该对象将包含接收数据包的IP地址和接口号.
(注意,此代码尚未经过测试,因为我使用的ReceiveMessageFromAsync
不是伪造的假开始/结束调用.)
private void ReceiveCallback(IAsyncResult iar) { IPPacketInformation packetInfo; EndPoint remoteEnd = new IPEndPoint(IPAddress.Any, 0); SocketFlags flags = SocketFlags.None; Socket sock = (Socket) iar.AsyncState; int received = sock.EndReceiveMessageFrom(iar, ref flags, ref remoteEnd, out packetInfo); Console.WriteLine( "{0} bytes received from {1} to {2}", received, remoteEnd, packetInfo.Address ); }
请注意,您应该SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true)
在设置套接字之前 调用Bind
它.... ReceiveMessageFrom ...方法将为您设置它,但您可能只会看到在设置选项后Windows看到的任何数据包的有效信息.(在实践中,这不是一个问题 - 但是如果/如果它曾经发生过,原因将是一个谜.最好完全防止它.)