我是Canvas的新手.我一直试图在这个EaselJS Alpha Mask示例中反转图像,以便初始图像清晰,并且您绘制的内容模糊; 基本上,演示的反向.
我已经玩了几个小时,将过滤器应用到bitmap
var并从blur
var中删除它们.我所做的一切都不起作用.似乎只是简单地解决问题,但似乎并非如此.反正不适合我.
有没有人有这方面的例子,或者知道该怎么做?我可以提供我所做的代码示例,但它基本上只是在玩打字机上的猴子.
这是Github上的代码
这是他们的例子中的相关代码.
Blindman67.. 6
使用Canvas 2D上下文API的纯Javascript方式.
您需要创建画布,加载图像,创建蒙版图像和模糊图像.我已经模糊了图像,因为我不想写一个模糊.
对象中的以下函数imageTools
创建画布/图像,并加载图像.请注意,画布和图像是可互换的.画布没有src,并且无法在appart上绘制图像,因为它们是相同的.我将所有图像转换为画布并将上下文附加到它们.我也称他们为图像.
/** ImageTools.js begin **/ var imageTools = (function () { var tools = { canvas : function (width, height) { // create a blank image (canvas) var c = document.createElement("canvas"); c.width = width; c.height = height; return c; }, createImage : function (width, height) { var image = this.canvas(width, height); image.ctx = image.getContext("2d"); return image; }, loadImage : function (url, callback) { var image = new Image(); image.src = url; image.addEventListener('load', callback); image.addEventListener('error', callback); return image; } }; return tools; })();
然后我imageTools
用来加载我需要的图像并创建一个蒙版,当我有图像大小,因为我将蒙版分辨率与图像分辨率相匹配
// load the images and create the mask var imageLoadedCount = 0; var error = false; var maskImage; var flowerImage = imageTools.loadImage("http://www.createjs.com/demos/_assets/art/flowers.jpg", function (event) { if (event.type === "load") { imageLoadedCount += 1; } else { error = true; } }); var flowerImageBlur = imageTools.loadImage("http://i.stack.imgur.com/3S5m8.jpg", function () { if (event.type === "load") { maskImage = imageTools.createImage(this.width, this.height); imageLoadedCount += 1; } else { error = true; } });
我requestAnimationFrame
用来创建一个60FPS画布绘图功能,等待图像加载,然后在画布上显示3个图层
// ctx is the main canvas context. // drawImageCentered scales the image to fit. See Demo for code. // draw the unblured image that will appear at the top ctx.globalCompositeOperation = "source-over"; drawImageCentered(ctx, flowerImage, cw, ch); drawText(ctx, "Click drag to blur the image via mask", 40 + Math.sin(time / 100), cw, ch - 30, "White"); // Mask out the parts when the mask image has pixels ctx.globalCompositeOperation = "destination-out"; drawImageCentered(ctx, maskImage, cw, ch); // draw the blured image only where the destination has been masked ctx.globalCompositeOperation = "destination-atop"; drawImageCentered(ctx, flowerImageBlur, cw, ch);
如果没有可见的遮罩像素,它首先绘制出现的图像.然后它绘制一些文字作为指示.
接下来是使用的面具destination-out
.这意味着对于掩码中具有alpha> 0的像素,从目标中移除alpha量.因此,如果掩码像素的alpha为50且目标(canvas)的alpha值为255,则渲染掩码后该像素的结果destination-out
将为255 - 50 = 205
.这有效地在画布上放置了孔,掩模上有像素.
现在我们可以用模糊的图像填充孔并使用它来渲染它,destination-atop
这意味着只从目标alpha小于255的源(模糊图像)中绘制像素
这就是分层掩模,我们只需要在蒙版上画画.为此,我们只听取鼠标事件,如果按钮向下,则在鼠标所在的面具上画一个圆圈.我的例子缩放了图像,所以有一些额外的工作,但基本知识如下,
// draws circle with gradient function drawCircle(ctx, x, y, r) { var gr = ctx.createRadialGradient(x, y, 0, x, y, r) gr.addColorStop(1, "rgba(0,0,0,0)") gr.addColorStop(0.5, "rgba(0,0,0,0.08)") gr.addColorStop(0, "rgba(0,0,0,0.1)") ctx.fillStyle = gr; ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2); ctx.fill(); } // draw a circle on the mask where the mouse is. drawCircle(maskImage.ctx, mouse.x, mouse.y, 20);
对于演示,有一些代码可以使它完全正常工作,但你可以选择你需要的位.
var imageLoadedCount = 0;
var error = false;
var maskImage;
var flowerImage;
var flowerImageBlur;
/** ImageTools.js begin **/
var imageTools = (function () {
var tools = {
canvas : function (width, height) { // create a blank image (canvas)
var c = document.createElement("canvas");
c.width = width;
c.height = height;
return c;
},
createImage : function (width, height) {
var image = this.canvas(width, height);
image.ctx = image.getContext("2d");
return image;
},
loadImage : function (url, callback) {
var image = new Image();
image.src = url;
image.addEventListener('load', callback);
image.addEventListener('error', callback);
return image;
}
};
return tools;
})();
var mouse;
var demo = function(){
/** fullScreenCanvas.js begin **/
var canvas = (function(){
var canvas = document.getElementById("canv");
if(canvas !== null){
document.body.removeChild(canvas);
}
// creates a blank image with 2d context
canvas = document.createElement("canvas");
canvas.id = "canv";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.position = "absolute";
canvas.style.top = "0px";
canvas.style.left = "0px";
canvas.style.zIndex = 1000;
canvas.ctx = canvas.getContext("2d");
document.body.appendChild(canvas);
return canvas;
})();
var ctx = canvas.ctx;
/** fullScreenCanvas.js end **/
/** MouseFull.js begin **/
if(typeof mouse !== "undefined"){ // if the mouse exists
if( mouse.removeMouse !== undefined){
mouse.removeMouse(); // remove previouse events
}
}else{
var mouse;
}
var canvasMouseCallBack = undefined; // if needed
mouse = (function(){
var mouse = {
x : 0, y : 0, w : 0, alt : false, shift : false, ctrl : false,
interfaceId : 0, buttonLastRaw : 0, buttonRaw : 0,
over : false, // mouse is over the element
bm : [1, 2, 4, 6, 5, 3], // masks for setting and clearing button raw bits;
getInterfaceId : function () { return this.interfaceId++; }, // For UI functions
startMouse:undefined,
mouseEvents : "mousemove,mousedown,mouseup,mouseout,mouseover,mousewheel,DOMMouseScroll".split(",")
};
function mouseMove(e) {
var t = e.type, m = mouse;
m.x = e.offsetX; m.y = e.offsetY;
if (m.x === undefined) { m.x = e.clientX; m.y = e.clientY; }
m.alt = e.altKey;m.shift = e.shiftKey;m.ctrl = e.ctrlKey;
if (t === "mousedown") { m.buttonRaw |= m.bm[e.which-1];
} else if (t === "mouseup") { m.buttonRaw &= m.bm[e.which + 2];
} else if (t === "mouseout") { m.buttonRaw = 0; m.over = false;
} else if (t === "mouseover") { m.over = true;
} else if (t === "mousewheel") { m.w = e.wheelDelta;
} else if (t === "DOMMouseScroll") { m.w = -e.detail;}
if (canvasMouseCallBack) { canvasMouseCallBack(mouse); }
e.preventDefault();
}
function startMouse(element){
if(element === undefined){
element = document;
}
mouse.element = element;
mouse.mouseEvents.forEach(
function(n){
element.addEventListener(n, mouseMove);
}
);
element.addEventListener("contextmenu", function (e) {e.preventDefault();}, false);
}
mouse.removeMouse = function(){
if(mouse.element !== undefined){
mouse.mouseEvents.forEach(
function(n){
mouse.element.removeEventListener(n, mouseMove);
}
);
canvasMouseCallBack = undefined;
}
}
mouse.mouseStart = startMouse;
return mouse;
})();
if(typeof canvas !== "undefined"){
mouse.mouseStart(canvas);
}else{
mouse.mouseStart();
}
/** MouseFull.js end **/
// load the images and create the mask
if(imageLoadedCount === 0){
imageLoadedCount = 0;
error = false;
maskImage;
flowerImage = imageTools.loadImage("http://www.createjs.com/demos/_assets/art/flowers.jpg", function (event) {
if (event.type === "load") {
imageLoadedCount += 1;
} else {
error = true;
}
})
flowerImageBlur = imageTools.loadImage("http://i.stack.imgur.com/3S5m8.jpg", function () {
if (event.type === "load") {
maskImage = imageTools.createImage(this.width, this.height);
imageLoadedCount += 1;
} else {
error = true;
}
})
}
// set up the canvas
var w = canvas.width;
var h = canvas.height;
var cw = w / 2;
var ch = h / 2;
// calculate time to download image using the MS algorithum. As this code is a highly gaurded secret I have obsficated it for your personal safty.
var calculateTimeToGo= (function(){var b="# SecondQMinuteQHourQDayQWeekQMonthQMomentQTick@.,Some time soon,Maybe Tomorrow.".replace(/Q/g,"@.,# ").split(","),r=Math.random,f=Math.floor,lc=0,pc=0,lt=0,lp=0;var cttg=function(a){if(lc===0){lc=100+r(r()*60);lt=f(r()*40);if(pc===0||r()<(lp/b.length)-0.2){lp=f(r()*b.length);pc=1+f(r()*10)}else{pc-=1}}else{lc-=1}a=lt;if(lp===0){a=lt;if(r()<0.01){lt-=1}}var s=b[lp].replace("#",a);if(a===1){s=s.replace("@","")}else{s=s.replace("@","s")}return s};return cttg})();
// draws circle with gradient
function drawCircle(ctx, x, y, r) {
var gr = ctx.createRadialGradient(x, y, 0, x, y, r)
gr.addColorStop(1, "rgba(0,0,0,0)")
gr.addColorStop(0.5, "rgba(0,0,0,0.08)")
gr.addColorStop(0, "rgba(0,0,0,0.1)")
ctx.fillStyle = gr;
ctx.beginPath();
ctx.arc(x, y, r, 0, Math.PI * 2);
ctx.fill();
}
// draw text
function drawText(ctx, text, size, x, y, c) {
ctx.fillStyle = c;
ctx.strokeStyle = "black";
ctx.lineWidth = 5;
ctx.lineJoin = "round";
ctx.font = size + "px Arial Black";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
if (c !== "black") {
ctx.strokeText(text, x, y + 1);
}
ctx.fillText(text, x, y);
}
// draw the image to fit the current canvas size
function drawImageCentered(ctx, image, x, y) {
var scale = Math.min(w / image.width, h / image.height);
ctx.setTransform(scale, 0, 0, scale, cw, ch);
ctx.drawImage(image, -image.width / 2, -image.height / 2);
ctx.setTransform(1, 0, 0, 1, 0, 0);
}
// points for filling gaps between mouse moves.
var lastMX,lastMY;
// update function will try 60fps but setting will slow this down.
function update(time){
ctx.setTransform(1, 0, 0, 1, 0, 0); // restore transform
ctx.clearRect(0, 0, w, h); // clear rhe canvas
// have the images loaded???
if (imageLoadedCount === 2) {
// draw the unblured image that will appear at the top
ctx.globalCompositeOperation = "source-over";
drawImageCentered(ctx, flowerImage, cw, ch);
drawText(ctx, "Click drag to blur the image via mask", 20 + Math.sin(time / 100), cw, ch - 30, "White");
// Mask out the parts when the mask image has pixels
ctx.globalCompositeOperation = "destination-out";
drawImageCentered(ctx, maskImage, cw, ch);
// draw the blured image only where the destination has been masked
ctx.globalCompositeOperation = "destination-atop";
drawImageCentered(ctx, flowerImageBlur, cw, ch);
// is the mouse down
if (mouse.buttonRaw === 1) {
// because image has been scaled need to get mouse coords on image
var scale = Math.min(w / flowerImage.width, h / flowerImage.height);
var x = (mouse.x - (cw - (maskImage.width / 2) * scale)) / scale;
var y = (mouse.y - (ch - (maskImage.height / 2) * scale)) / scale;
// draw circle on mask
drawCircle(maskImage.ctx, x, y, 20);
// if mouse is draging then draw some points between to fill the gaps
if (lastMX !== undefined) {
drawCircle(maskImage.ctx, ((x + lastMX) / 2 + x) / 2, ((y + lastMY) / 2 + y) / 2, 20);
drawCircle(maskImage.ctx, (x + lastMX) / 2, (y + lastMY) / 2, 20);
drawCircle(maskImage.ctx, ((x + lastMX) / 2 + lastMX) / 2, ((y + lastMY) / 2 + lastMY) / 2, 20);
}
// save las mouse pos on image
lastMX = x;
lastMY = y;
} else {
// undefined last mouse pos
lastMX = undefined;
}
} else {
// Laoding images so please wait.
drawText(ctx, "Please wait.", 40 + Math.sin(time / 100), cw, ch - 30, "White");
drawText(ctx, "loading images... ", 12, cw, ch, "black")
drawText(ctx, "ETA " + calculateTimeToGo(time), 14, cw, ch + 20, "black")
}
// if not restart the request animation frame
if(!STOP){
requestAnimationFrame(update);
}else{
var can = document.getElementById("canv");
if(can !== null){
document.body.removeChild(can);
}
STOP = false;
}
}
update();
}
var STOP = false; // flag to tell demo app to stop
function resizeEvent() {
var waitForStopped = function () {
if (!STOP) { // wait for stop to return to false
demo();
return;
}
setTimeout(waitForStopped, 200);
}
STOP = true;
setTimeout(waitForStopped, 100);
}
window.addEventListener("resize", resizeEvent);
demo();
/** FrameUpdate.js end **/
使用Canvas 2D上下文API的纯Javascript方式.
您需要创建画布,加载图像,创建蒙版图像和模糊图像.我已经模糊了图像,因为我不想写一个模糊.
对象中的以下函数imageTools
创建画布/图像,并加载图像.请注意,画布和图像是可互换的.画布没有src,并且无法在appart上绘制图像,因为它们是相同的.我将所有图像转换为画布并将上下文附加到它们.我也称他们为图像.
/** ImageTools.js begin **/ var imageTools = (function () { var tools = { canvas : function (width, height) { // create a blank image (canvas) var c = document.createElement("canvas"); c.width = width; c.height = height; return c; }, createImage : function (width, height) { var image = this.canvas(width, height); image.ctx = image.getContext("2d"); return image; }, loadImage : function (url, callback) { var image = new Image(); image.src = url; image.addEventListener('load', callback); image.addEventListener('error', callback); return image; } }; return tools; })();
然后我imageTools
用来加载我需要的图像并创建一个蒙版,当我有图像大小,因为我将蒙版分辨率与图像分辨率相匹配
// load the images and create the mask var imageLoadedCount = 0; var error = false; var maskImage; var flowerImage = imageTools.loadImage("http://www.createjs.com/demos/_assets/art/flowers.jpg", function (event) { if (event.type === "load") { imageLoadedCount += 1; } else { error = true; } }); var flowerImageBlur = imageTools.loadImage("http://i.stack.imgur.com/3S5m8.jpg", function () { if (event.type === "load") { maskImage = imageTools.createImage(this.width, this.height); imageLoadedCount += 1; } else { error = true; } });
我requestAnimationFrame
用来创建一个60FPS画布绘图功能,等待图像加载,然后在画布上显示3个图层
// ctx is the main canvas context. // drawImageCentered scales the image to fit. See Demo for code. // draw the unblured image that will appear at the top ctx.globalCompositeOperation = "source-over"; drawImageCentered(ctx, flowerImage, cw, ch); drawText(ctx, "Click drag to blur the image via mask", 40 + Math.sin(time / 100), cw, ch - 30, "White"); // Mask out the parts when the mask image has pixels ctx.globalCompositeOperation = "destination-out"; drawImageCentered(ctx, maskImage, cw, ch); // draw the blured image only where the destination has been masked ctx.globalCompositeOperation = "destination-atop"; drawImageCentered(ctx, flowerImageBlur, cw, ch);
如果没有可见的遮罩像素,它首先绘制出现的图像.然后它绘制一些文字作为指示.
接下来是使用的面具destination-out
.这意味着对于掩码中具有alpha> 0的像素,从目标中移除alpha量.因此,如果掩码像素的alpha为50且目标(canvas)的alpha值为255,则渲染掩码后该像素的结果destination-out
将为255 - 50 = 205
.这有效地在画布上放置了孔,掩模上有像素.
现在我们可以用模糊的图像填充孔并使用它来渲染它,destination-atop
这意味着只从目标alpha小于255的源(模糊图像)中绘制像素
这就是分层掩模,我们只需要在蒙版上画画.为此,我们只听取鼠标事件,如果按钮向下,则在鼠标所在的面具上画一个圆圈.我的例子缩放了图像,所以有一些额外的工作,但基本知识如下,
// draws circle with gradient function drawCircle(ctx, x, y, r) { var gr = ctx.createRadialGradient(x, y, 0, x, y, r) gr.addColorStop(1, "rgba(0,0,0,0)") gr.addColorStop(0.5, "rgba(0,0,0,0.08)") gr.addColorStop(0, "rgba(0,0,0,0.1)") ctx.fillStyle = gr; ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2); ctx.fill(); } // draw a circle on the mask where the mouse is. drawCircle(maskImage.ctx, mouse.x, mouse.y, 20);
对于演示,有一些代码可以使它完全正常工作,但你可以选择你需要的位.
var imageLoadedCount = 0;
var error = false;
var maskImage;
var flowerImage;
var flowerImageBlur;
/** ImageTools.js begin **/
var imageTools = (function () {
var tools = {
canvas : function (width, height) { // create a blank image (canvas)
var c = document.createElement("canvas");
c.width = width;
c.height = height;
return c;
},
createImage : function (width, height) {
var image = this.canvas(width, height);
image.ctx = image.getContext("2d");
return image;
},
loadImage : function (url, callback) {
var image = new Image();
image.src = url;
image.addEventListener('load', callback);
image.addEventListener('error', callback);
return image;
}
};
return tools;
})();
var mouse;
var demo = function(){
/** fullScreenCanvas.js begin **/
var canvas = (function(){
var canvas = document.getElementById("canv");
if(canvas !== null){
document.body.removeChild(canvas);
}
// creates a blank image with 2d context
canvas = document.createElement("canvas");
canvas.id = "canv";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.position = "absolute";
canvas.style.top = "0px";
canvas.style.left = "0px";
canvas.style.zIndex = 1000;
canvas.ctx = canvas.getContext("2d");
document.body.appendChild(canvas);
return canvas;
})();
var ctx = canvas.ctx;
/** fullScreenCanvas.js end **/
/** MouseFull.js begin **/
if(typeof mouse !== "undefined"){ // if the mouse exists
if( mouse.removeMouse !== undefined){
mouse.removeMouse(); // remove previouse events
}
}else{
var mouse;
}
var canvasMouseCallBack = undefined; // if needed
mouse = (function(){
var mouse = {
x : 0, y : 0, w : 0, alt : false, shift : false, ctrl : false,
interfaceId : 0, buttonLastRaw : 0, buttonRaw : 0,
over : false, // mouse is over the element
bm : [1, 2, 4, 6, 5, 3], // masks for setting and clearing button raw bits;
getInterfaceId : function () { return this.interfaceId++; }, // For UI functions
startMouse:undefined,
mouseEvents : "mousemove,mousedown,mouseup,mouseout,mouseover,mousewheel,DOMMouseScroll".split(",")
};
function mouseMove(e) {
var t = e.type, m = mouse;
m.x = e.offsetX; m.y = e.offsetY;
if (m.x === undefined) { m.x = e.clientX; m.y = e.clientY; }
m.alt = e.altKey;m.shift = e.shiftKey;m.ctrl = e.ctrlKey;
if (t === "mousedown") { m.buttonRaw |= m.bm[e.which-1];
} else if (t === "mouseup") { m.buttonRaw &= m.bm[e.which + 2];
} else if (t === "mouseout") { m.buttonRaw = 0; m.over = false;
} else if (t === "mouseover") { m.over = true;
} else if (t === "mousewheel") { m.w = e.wheelDelta;
} else if (t === "DOMMouseScroll") { m.w = -e.detail;}
if (canvasMouseCallBack) { canvasMouseCallBack(mouse); }
e.preventDefault();
}
function startMouse(element){
if(element === undefined){
element = document;
}
mouse.element = element;
mouse.mouseEvents.forEach(
function(n){
element.addEventListener(n, mouseMove);
}
);
element.addEventListener("contextmenu", function (e) {e.preventDefault();}, false);
}
mouse.removeMouse = function(){
if(mouse.element !== undefined){
mouse.mouseEvents.forEach(
function(n){
mouse.element.removeEventListener(n, mouseMove);
}
);
canvasMouseCallBack = undefined;
}
}
mouse.mouseStart = startMouse;
return mouse;
})();
if(typeof canvas !== "undefined"){
mouse.mouseStart(canvas);
}else{
mouse.mouseStart();
}
/** MouseFull.js end **/
// load the images and create the mask
if(imageLoadedCount === 0){
imageLoadedCount = 0;
error = false;
maskImage;
flowerImage = imageTools.loadImage("http://www.createjs.com/demos/_assets/art/flowers.jpg", function (event) {
if (event.type === "load") {
imageLoadedCount += 1;
} else {
error = true;
}
})
flowerImageBlur = imageTools.loadImage("http://i.stack.imgur.com/3S5m8.jpg", function () {
if (event.type === "load") {
maskImage = imageTools.createImage(this.width, this.height);
imageLoadedCount += 1;
} else {
error = true;
}
})
}
// set up the canvas
var w = canvas.width;
var h = canvas.height;
var cw = w / 2;
var ch = h / 2;
// calculate time to download image using the MS algorithum. As this code is a highly gaurded secret I have obsficated it for your personal safty.
var calculateTimeToGo= (function(){var b="# SecondQMinuteQHourQDayQWeekQMonthQMomentQTick@.,Some time soon,Maybe Tomorrow.".replace(/Q/g,"@.,# ").split(","),r=Math.random,f=Math.floor,lc=0,pc=0,lt=0,lp=0;var cttg=function(a){if(lc===0){lc=100+r(r()*60);lt=f(r()*40);if(pc===0||r()<(lp/b.length)-0.2){lp=f(r()*b.length);pc=1+f(r()*10)}else{pc-=1}}else{lc-=1}a=lt;if(lp===0){a=lt;if(r()<0.01){lt-=1}}var s=b[lp].replace("#",a);if(a===1){s=s.replace("@","")}else{s=s.replace("@","s")}return s};return cttg})();
// draws circle with gradient
function drawCircle(ctx, x, y, r) {
var gr = ctx.createRadialGradient(x, y, 0, x, y, r)
gr.addColorStop(1, "rgba(0,0,0,0)")
gr.addColorStop(0.5, "rgba(0,0,0,0.08)")
gr.addColorStop(0, "rgba(0,0,0,0.1)")
ctx.fillStyle = gr;
ctx.beginPath();
ctx.arc(x, y, r, 0, Math.PI * 2);
ctx.fill();
}
// draw text
function drawText(ctx, text, size, x, y, c) {
ctx.fillStyle = c;
ctx.strokeStyle = "black";
ctx.lineWidth = 5;
ctx.lineJoin = "round";
ctx.font = size + "px Arial Black";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
if (c !== "black") {
ctx.strokeText(text, x, y + 1);
}
ctx.fillText(text, x, y);
}
// draw the image to fit the current canvas size
function drawImageCentered(ctx, image, x, y) {
var scale = Math.min(w / image.width, h / image.height);
ctx.setTransform(scale, 0, 0, scale, cw, ch);
ctx.drawImage(image, -image.width / 2, -image.height / 2);
ctx.setTransform(1, 0, 0, 1, 0, 0);
}
// points for filling gaps between mouse moves.
var lastMX,lastMY;
// update function will try 60fps but setting will slow this down.
function update(time){
ctx.setTransform(1, 0, 0, 1, 0, 0); // restore transform
ctx.clearRect(0, 0, w, h); // clear rhe canvas
// have the images loaded???
if (imageLoadedCount === 2) {
// draw the unblured image that will appear at the top
ctx.globalCompositeOperation = "source-over";
drawImageCentered(ctx, flowerImage, cw, ch);
drawText(ctx, "Click drag to blur the image via mask", 20 + Math.sin(time / 100), cw, ch - 30, "White");
// Mask out the parts when the mask image has pixels
ctx.globalCompositeOperation = "destination-out";
drawImageCentered(ctx, maskImage, cw, ch);
// draw the blured image only where the destination has been masked
ctx.globalCompositeOperation = "destination-atop";
drawImageCentered(ctx, flowerImageBlur, cw, ch);
// is the mouse down
if (mouse.buttonRaw === 1) {
// because image has been scaled need to get mouse coords on image
var scale = Math.min(w / flowerImage.width, h / flowerImage.height);
var x = (mouse.x - (cw - (maskImage.width / 2) * scale)) / scale;
var y = (mouse.y - (ch - (maskImage.height / 2) * scale)) / scale;
// draw circle on mask
drawCircle(maskImage.ctx, x, y, 20);
// if mouse is draging then draw some points between to fill the gaps
if (lastMX !== undefined) {
drawCircle(maskImage.ctx, ((x + lastMX) / 2 + x) / 2, ((y + lastMY) / 2 + y) / 2, 20);
drawCircle(maskImage.ctx, (x + lastMX) / 2, (y + lastMY) / 2, 20);
drawCircle(maskImage.ctx, ((x + lastMX) / 2 + lastMX) / 2, ((y + lastMY) / 2 + lastMY) / 2, 20);
}
// save las mouse pos on image
lastMX = x;
lastMY = y;
} else {
// undefined last mouse pos
lastMX = undefined;
}
} else {
// Laoding images so please wait.
drawText(ctx, "Please wait.", 40 + Math.sin(time / 100), cw, ch - 30, "White");
drawText(ctx, "loading images... ", 12, cw, ch, "black")
drawText(ctx, "ETA " + calculateTimeToGo(time), 14, cw, ch + 20, "black")
}
// if not restart the request animation frame
if(!STOP){
requestAnimationFrame(update);
}else{
var can = document.getElementById("canv");
if(can !== null){
document.body.removeChild(can);
}
STOP = false;
}
}
update();
}
var STOP = false; // flag to tell demo app to stop
function resizeEvent() {
var waitForStopped = function () {
if (!STOP) { // wait for stop to return to false
demo();
return;
}
setTimeout(waitForStopped, 200);
}
STOP = true;
setTimeout(waitForStopped, 100);
}
window.addEventListener("resize", resizeEvent);
demo();
/** FrameUpdate.js end **/