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将cout重定向到Windows中的控制台

如何解决《将cout重定向到Windows中的控制台》经验,为你挑选了3个好方法。

我有一个相对较旧的应用程序.通过一些小的改动,它几乎完全用Visual C++ 2008构建.我注意到的一件事是我的"调试控制台"工作不正常.基本上在过去,我AllocConsole()用来为我的调试输出创建一个控制台.然后我会用它freopen来重定向stdout到它.这与C和C++风格的IO完美配合.

现在,它似乎只适用于C风格的IO.将内容重定向cout到分配的控制台的正确方法是什么AllocConsole()

这是以前的代码:

if(AllocConsole()) {
    freopen("CONOUT$", "wt", stdout);
    SetConsoleTitle("Debug Console");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED);
}

编辑:我发生的一件事是我可以创建一个自定义streambuf,其溢出方法使用C样式IO写入并std::cout用它替换默认的流缓冲区.但这似乎是一个警察.有没有正确的方法在2008年这样做?或者这可能是MS忽略的东西?

编辑2:好的,所以我已经实现了上面拼写的想法.基本上它看起来像这样:

class outbuf : public std::streambuf {
public:
    outbuf() {
        setp(0, 0);
    }

    virtual int_type overflow(int_type c = traits_type::eof()) {
        return fputc(c, stdout) == EOF ? traits_type::eof() : c;
    }
};

int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) {
    // create the console
    if(AllocConsole()) {
        freopen("CONOUT$", "w", stdout);
        SetConsoleTitle("Debug Console");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED);  
    }

    // set std::cout to use my custom streambuf
    outbuf ob;
    std::streambuf *sb = std::cout.rdbuf(&ob);

    // do some work here

    // make sure to restore the original so we don't get a crash on close!
    std::cout.rdbuf(sb);
    return 0;
}

任何人都有更好/更清洁的解决方案,而不仅仅是强迫std::cout自己获得荣耀fputc



1> Roger Sander..:

2018年2月更新:

这是修复此问题的函数的最新版本:

void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr)
{
    // Re-initialize the C runtime "FILE" handles with clean handles bound to "nul". We do this because it has been
    // observed that the file number of our standard handle file objects can be assigned internally to a value of -2
    // when not bound to a valid target, which represents some kind of unknown internal invalid state. In this state our
    // call to "_dup2" fails, as it specifically tests to ensure that the target file number isn't equal to this value
    // before allowing the operation to continue. We can resolve this issue by first "re-opening" the target files to
    // use the "nul" device, which will place them into a valid state, after which we can redirect them to our target
    // using the "_dup2" function.
    if (bindStdIn)
    {
        FILE* dummyFile;
        freopen_s(&dummyFile, "nul", "r", stdin);
    }
    if (bindStdOut)
    {
        FILE* dummyFile;
        freopen_s(&dummyFile, "nul", "w", stdout);
    }
    if (bindStdErr)
    {
        FILE* dummyFile;
        freopen_s(&dummyFile, "nul", "w", stderr);
    }

    // Redirect unbuffered stdin from the current standard input handle
    if (bindStdIn)
    {
        HANDLE stdHandle = GetStdHandle(STD_INPUT_HANDLE);
        if(stdHandle != INVALID_HANDLE_VALUE)
        {
            int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
            if(fileDescriptor != -1)
            {
                FILE* file = _fdopen(fileDescriptor, "r");
                if(file != NULL)
                {
                    int dup2Result = _dup2(_fileno(file), _fileno(stdin));
                    if (dup2Result == 0)
                    {
                        setvbuf(stdin, NULL, _IONBF, 0);
                    }
                }
            }
        }
    }

    // Redirect unbuffered stdout to the current standard output handle
    if (bindStdOut)
    {
        HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
        if(stdHandle != INVALID_HANDLE_VALUE)
        {
            int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
            if(fileDescriptor != -1)
            {
                FILE* file = _fdopen(fileDescriptor, "w");
                if(file != NULL)
                {
                    int dup2Result = _dup2(_fileno(file), _fileno(stdout));
                    if (dup2Result == 0)
                    {
                        setvbuf(stdout, NULL, _IONBF, 0);
                    }
                }
            }
        }
    }

    // Redirect unbuffered stderr to the current standard error handle
    if (bindStdErr)
    {
        HANDLE stdHandle = GetStdHandle(STD_ERROR_HANDLE);
        if(stdHandle != INVALID_HANDLE_VALUE)
        {
            int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT);
            if(fileDescriptor != -1)
            {
                FILE* file = _fdopen(fileDescriptor, "w");
                if(file != NULL)
                {
                    int dup2Result = _dup2(_fileno(file), _fileno(stderr));
                    if (dup2Result == 0)
                    {
                        setvbuf(stderr, NULL, _IONBF, 0);
                    }
                }
            }
        }
    }

    // Clear the error state for each of the C++ standard stream objects. We need to do this, as attempts to access the
    // standard streams before they refer to a valid target will cause the iostream objects to enter an error state. In
    // versions of Visual Studio after 2005, this seems to always occur during startup regardless of whether anything
    // has been read from or written to the targets or not.
    if (bindStdIn)
    {
        std::wcin.clear();
        std::cin.clear();
    }
    if (bindStdOut)
    {
        std::wcout.clear();
        std::cout.clear();
    }
    if (bindStdErr)
    {
        std::wcerr.clear();
        std::cerr.clear();
    }
}

要定义此功能,您需要以下一组包含:

#include 
#include 
#include 
#include 

简而言之,此函数将C/C++运行时标准输入/输出/错误句柄与与Win32进程关联的当前标准句柄同步.正如文档中所提到的,AllocConsole为我们更改了这些进程句柄,因此所需要的只是在AllocConsole之后调用此函数来更新运行时句柄,否则我们将留下初始化运行时时锁定的句柄.基本用法如下:

// Allocate a console window for this process
AllocConsole();

// Update the C/C++ runtime standard input, output, and error targets to use the console window
BindCrtHandlesToStdHandles(true, true, true);

此功能已经过多次修改,因此如果您对历史信息或替代方案感兴趣,请检查对此答案的编辑.当前的答案是解决这个问题的最佳方案,它提供了最大的灵活性,可以处理任何Visual Studio版本.



2> Evan Teran..:

我正在以答案形式发布便携式解决方案,因此可以接受.基本上我取代coutstreambuf与一个被用c文件I/O其中并最终被重定向实现.感谢大家的投入.

class outbuf : public std::streambuf {
public:
    outbuf() {
        setp(0, 0);
    }

    virtual int_type overflow(int_type c = traits_type::eof()) {
        return fputc(c, stdout) == EOF ? traits_type::eof() : c;
    }
};

int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) {
    // create the console
    if(AllocConsole()) {
        freopen("CONOUT$", "w", stdout);
        SetConsoleTitle("Debug Console");
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED);  
    }

    // set std::cout to use my custom streambuf
    outbuf ob;
    std::streambuf *sb = std::cout.rdbuf(&ob);

    // do some work here

    // make sure to restore the original so we don't get a crash on close!
    std::cout.rdbuf(sb);
    return 0;
}



3> Dmitry Khala..:

如果控制台仅用于调试,则可以使用OutputDebugStringA/ OutputDebugStringWfunctions.如果您处于调试模式,它们的输出将定向到VS中的Output窗口,否则您可以使用DebugView来查看它.

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