Tkinter的canvas小部件具有内置功能:
移动/与平移画布(例如用点击+拖拽)canvas.scan_mark
和canvas.scan_dragto
,看到这个问题
缩放画布上的矢量元素canvas.scale
,但遗憾的是,这不适用于画布上的位图图像
幸运的是,此方法允许缩放图像(通过手动重绘图像的缩放部分).但:
当我们重新绘制画布的特定部分时,移动/平移功能将不再起作用...
我们绝对需要渲染超过当前显示的区域,以允许移动/平移.假设我们在画布上有1000x1000位图,我们想要缩放50倍...如何避免在内存中有50.000 x 50.000像素的位图?(RAM中2.5千兆像素太大).我们可以考虑仅渲染视口,或者比当前视口稍微多一点以允许平移,但是一旦平移导致渲染区域的边缘怎么办?
如何在Tkinter画布上使用移动/平移+缩放功能,适用于图像?
高级缩放示例.就像谷歌地图一样.
视频示例(此处视频较长):
它仅缩放图块,但不缩放整个图像.因此,缩放的瓷砖占据了恒定的记忆,而不是为大型缩放图像调整大尺寸图像.有关简化的缩放示例,请查看此处.
在Windows 7 64位和Python 3.6.2上测试.
不要忘记在脚本末尾放置图像路径.
# -*- coding: utf-8 -*- # Advanced zoom example. Like in Google Maps. # It zooms only a tile, but not the whole image. So the zoomed tile occupies # constant memory and not crams it with a huge resized image for the large zooms. import random import tkinter as tk from tkinter import ttk from PIL import Image, ImageTk class AutoScrollbar(ttk.Scrollbar): ''' A scrollbar that hides itself if it's not needed. Works only if you use the grid geometry manager ''' def set(self, lo, hi): if float(lo) <= 0.0 and float(hi) >= 1.0: self.grid_remove() else: self.grid() ttk.Scrollbar.set(self, lo, hi) def pack(self, **kw): raise tk.TclError('Cannot use pack with this widget') def place(self, **kw): raise tk.TclError('Cannot use place with this widget') class Zoom_Advanced(ttk.Frame): ''' Advanced zoom of the image ''' def __init__(self, mainframe, path): ''' Initialize the main Frame ''' ttk.Frame.__init__(self, master=mainframe) self.master.title('Zoom with mouse wheel') # Vertical and horizontal scrollbars for canvas vbar = AutoScrollbar(self.master, orient='vertical') hbar = AutoScrollbar(self.master, orient='horizontal') vbar.grid(row=0, column=1, sticky='ns') hbar.grid(row=1, column=0, sticky='we') # Create canvas and put image on it self.canvas = tk.Canvas(self.master, highlightthickness=0, xscrollcommand=hbar.set, yscrollcommand=vbar.set) self.canvas.grid(row=0, column=0, sticky='nswe') self.canvas.update() # wait till canvas is created vbar.configure(command=self.scroll_y) # bind scrollbars to the canvas hbar.configure(command=self.scroll_x) # Make the canvas expandable self.master.rowconfigure(0, weight=1) self.master.columnconfigure(0, weight=1) # Bind events to the Canvas self.canvas.bind('', self.show_image) # canvas is resized self.canvas.bind(' ', self.move_from) self.canvas.bind(' ', self.move_to) self.canvas.bind(' ', self.wheel) # with Windows and MacOS, but not Linux self.canvas.bind(' ', self.wheel) # only with Linux, wheel scroll down self.canvas.bind(' ', self.wheel) # only with Linux, wheel scroll up self.image = Image.open(path) # open image self.width, self.height = self.image.size self.imscale = 1.0 # scale for the canvaas image self.delta = 1.3 # zoom magnitude # Put image into container rectangle and use it to set proper coordinates to the image self.container = self.canvas.create_rectangle(0, 0, self.width, self.height, width=0) # Plot some optional random rectangles for the test purposes minsize, maxsize, number = 5, 20, 10 for n in range(number): x0 = random.randint(0, self.width - maxsize) y0 = random.randint(0, self.height - maxsize) x1 = x0 + random.randint(minsize, maxsize) y1 = y0 + random.randint(minsize, maxsize) color = ('red', 'orange', 'yellow', 'green', 'blue')[random.randint(0, 4)] self.canvas.create_rectangle(x0, y0, x1, y1, fill=color, activefill='black') self.show_image() def scroll_y(self, *args, **kwargs): ''' Scroll canvas vertically and redraw the image ''' self.canvas.yview(*args, **kwargs) # scroll vertically self.show_image() # redraw the image def scroll_x(self, *args, **kwargs): ''' Scroll canvas horizontally and redraw the image ''' self.canvas.xview(*args, **kwargs) # scroll horizontally self.show_image() # redraw the image def move_from(self, event): ''' Remember previous coordinates for scrolling with the mouse ''' self.canvas.scan_mark(event.x, event.y) def move_to(self, event): ''' Drag (move) canvas to the new position ''' self.canvas.scan_dragto(event.x, event.y, gain=1) self.show_image() # redraw the image def wheel(self, event): ''' Zoom with mouse wheel ''' x = self.canvas.canvasx(event.x) y = self.canvas.canvasy(event.y) bbox = self.canvas.bbox(self.container) # get image area if bbox[0] < x < bbox[2] and bbox[1] < y < bbox[3]: pass # Ok! Inside the image else: return # zoom only inside image area scale = 1.0 # Respond to Linux (event.num) or Windows (event.delta) wheel event if event.num == 5 or event.delta == -120: # scroll down i = min(self.width, self.height) if int(i * self.imscale) < 30: return # image is less than 30 pixels self.imscale /= self.delta scale /= self.delta if event.num == 4 or event.delta == 120: # scroll up i = min(self.canvas.winfo_width(), self.canvas.winfo_height()) if i < self.imscale: return # 1 pixel is bigger than the visible area self.imscale *= self.delta scale *= self.delta self.canvas.scale('all', x, y, scale, scale) # rescale all canvas objects self.show_image() def show_image(self, event=None): ''' Show image on the Canvas ''' bbox1 = self.canvas.bbox(self.container) # get image area # Remove 1 pixel shift at the sides of the bbox1 bbox1 = (bbox1[0] + 1, bbox1[1] + 1, bbox1[2] - 1, bbox1[3] - 1) bbox2 = (self.canvas.canvasx(0), # get visible area of the canvas self.canvas.canvasy(0), self.canvas.canvasx(self.canvas.winfo_width()), self.canvas.canvasy(self.canvas.winfo_height())) bbox = [min(bbox1[0], bbox2[0]), min(bbox1[1], bbox2[1]), # get scroll region box max(bbox1[2], bbox2[2]), max(bbox1[3], bbox2[3])] if bbox[0] == bbox2[0] and bbox[2] == bbox2[2]: # whole image in the visible area bbox[0] = bbox1[0] bbox[2] = bbox1[2] if bbox[1] == bbox2[1] and bbox[3] == bbox2[3]: # whole image in the visible area bbox[1] = bbox1[1] bbox[3] = bbox1[3] self.canvas.configure(scrollregion=bbox) # set scroll region x1 = max(bbox2[0] - bbox1[0], 0) # get coordinates (x1,y1,x2,y2) of the image tile y1 = max(bbox2[1] - bbox1[1], 0) x2 = min(bbox2[2], bbox1[2]) - bbox1[0] y2 = min(bbox2[3], bbox1[3]) - bbox1[1] if int(x2 - x1) > 0 and int(y2 - y1) > 0: # show image if it in the visible area x = min(int(x2 / self.imscale), self.width) # sometimes it is larger on 1 pixel... y = min(int(y2 / self.imscale), self.height) # ...and sometimes not image = self.image.crop((int(x1 / self.imscale), int(y1 / self.imscale), x, y)) imagetk = ImageTk.PhotoImage(image.resize((int(x2 - x1), int(y2 - y1)))) imageid = self.canvas.create_image(max(bbox2[0], bbox1[0]), max(bbox2[1], bbox1[1]), anchor='nw', image=imagetk) self.canvas.lower(imageid) # set image into background self.canvas.imagetk = imagetk # keep an extra reference to prevent garbage-collection path = 'doge.jpg' # place path to your image here root = tk.Tk() app = Zoom_Advanced(root, path=path) root.mainloop()
编辑:
我已经创建了更高级的缩放功能.有"图像金字塔"可以平滑地缩放大图像,甚至可以打开和缩放高达几千兆字节的巨大TIFF文件.
3.0版在Windows 7 64位和Python 3.7上进行了测试.
# -*- coding: utf-8 -*- # Advanced zoom for images of various types from small to huge up to several GB import math import warnings import tkinter as tk from tkinter import ttk from PIL import Image, ImageTk class AutoScrollbar(ttk.Scrollbar): """ A scrollbar that hides itself if it's not needed. Works only for grid geometry manager """ def set(self, lo, hi): if float(lo) <= 0.0 and float(hi) >= 1.0: self.grid_remove() else: self.grid() ttk.Scrollbar.set(self, lo, hi) def pack(self, **kw): raise tk.TclError('Cannot use pack with the widget ' + self.__class__.__name__) def place(self, **kw): raise tk.TclError('Cannot use place with the widget ' + self.__class__.__name__) class CanvasImage: """ Display and zoom image """ def __init__(self, placeholder, path): """ Initialize the ImageFrame """ self.imscale = 1.0 # scale for the canvas image zoom, public for outer classes self.__delta = 1.3 # zoom magnitude self.__filter = Image.ANTIALIAS # could be: NEAREST, BILINEAR, BICUBIC and ANTIALIAS self.__previous_state = 0 # previous state of the keyboard self.path = path # path to the image, should be public for outer classes # Create ImageFrame in placeholder widget self.__imframe = ttk.Frame(placeholder) # placeholder of the ImageFrame object # Vertical and horizontal scrollbars for canvas hbar = AutoScrollbar(self.__imframe, orient='horizontal') vbar = AutoScrollbar(self.__imframe, orient='vertical') hbar.grid(row=1, column=0, sticky='we') vbar.grid(row=0, column=1, sticky='ns') # Create canvas and bind it with scrollbars. Public for outer classes self.canvas = tk.Canvas(self.__imframe, highlightthickness=0, xscrollcommand=hbar.set, yscrollcommand=vbar.set) self.canvas.grid(row=0, column=0, sticky='nswe') self.canvas.update() # wait till canvas is created hbar.configure(command=self.__scroll_x) # bind scrollbars to the canvas vbar.configure(command=self.__scroll_y) # Bind events to the Canvas self.canvas.bind('', lambda event: self.__show_image()) # canvas is resized self.canvas.bind(' ', self.__move_from) # remember canvas position self.canvas.bind(' ', self.__move_to) # move canvas to the new position self.canvas.bind(' ', self.__wheel) # zoom for Windows and MacOS, but not Linux self.canvas.bind(' ', self.__wheel) # zoom for Linux, wheel scroll down self.canvas.bind(' ', self.__wheel) # zoom for Linux, wheel scroll up # Handle keystrokes in idle mode, because program slows down on a weak computers, # when too many key stroke events in the same time self.canvas.bind(' ', lambda event: self.canvas.after_idle(self.__keystroke, event)) # Decide if this image huge or not self.__huge = False # huge or not self.__huge_size = 14000 # define size of the huge image self.__band_width = 1024 # width of the tile band Image.MAX_IMAGE_PIXELS = 1000000000 # suppress DecompressionBombError for the big image with warnings.catch_warnings(): # suppress DecompressionBombWarning warnings.simplefilter('ignore') self.__image = Image.open(self.path) # open image, but down't load it self.imwidth, self.imheight = self.__image.size # public for outer classes if self.imwidth * self.imheight > self.__huge_size * self.__huge_size and \ self.__image.tile[0][0] == 'raw': # only raw images could be tiled self.__huge = True # image is huge self.__offset = self.__image.tile[0][2] # initial tile offset self.__tile = [self.__image.tile[0][0], # it have to be 'raw' [0, 0, self.imwidth, 0], # tile extent (a rectangle) self.__offset, self.__image.tile[0][3]] # list of arguments to the decoder self.__min_side = min(self.imwidth, self.imheight) # get the smaller image side # Create image pyramid self.__pyramid = [self.smaller()] if self.__huge else [Image.open(self.path)] # Set ratio coefficient for image pyramid self.__ratio = max(self.imwidth, self.imheight) / self.__huge_size if self.__huge else 1.0 self.__curr_img = 0 # current image from the pyramid self.__scale = self.imscale * self.__ratio # image pyramide scale self.__reduction = 2 # reduction degree of image pyramid w, h = self.__pyramid[-1].size while w > 512 and h > 512: # top pyramid image is around 512 pixels in size w /= self.__reduction # divide on reduction degree h /= self.__reduction # divide on reduction degree self.__pyramid.append(self.__pyramid[-1].resize((int(w), int(h)), self.__filter)) # Put image into container rectangle and use it to set proper coordinates to the image self.container = self.canvas.create_rectangle((0, 0, self.imwidth, self.imheight), width=0) self.__show_image() # show image on the canvas self.canvas.focus_set() # set focus on the canvas def smaller(self): """ Resize image proportionally and return smaller image """ w1, h1 = float(self.imwidth), float(self.imheight) w2, h2 = float(self.__huge_size), float(self.__huge_size) aspect_ratio1 = w1 / h1 aspect_ratio2 = w2 / h2 # it equals to 1.0 if aspect_ratio1 == aspect_ratio2: image = Image.new('RGB', (int(w2), int(h2))) k = h2 / h1 # compression ratio w = int(w2) # band length elif aspect_ratio1 > aspect_ratio2: image = Image.new('RGB', (int(w2), int(w2 / aspect_ratio1))) k = h2 / w1 # compression ratio w = int(w2) # band length else: # aspect_ratio1 < aspect_ration2 image = Image.new('RGB', (int(h2 * aspect_ratio1), int(h2))) k = h2 / h1 # compression ratio w = int(h2 * aspect_ratio1) # band length i, j, n = 0, 1, round(0.5 + self.imheight / self.__band_width) while i < self.imheight: print('\rOpening image: {j} from {n}'.format(j=j, n=n), end='') band = min(self.__band_width, self.imheight - i) # width of the tile band self.__tile[1][3] = band # set band width self.__tile[2] = self.__offset + self.imwidth * i * 3 # tile offset (3 bytes per pixel) self.__image.close() self.__image = Image.open(self.path) # reopen / reset image self.__image.size = (self.imwidth, band) # set size of the tile band self.__image.tile = [self.__tile] # set tile cropped = self.__image.crop((0, 0, self.imwidth, band)) # crop tile band image.paste(cropped.resize((w, int(band * k)+1), self.__filter), (0, int(i * k))) i += band j += 1 print('\r' + 30*' ' + '\r', end='') # hide printed string return image def redraw_figures(self): """ Dummy function to redraw figures in the children classes """ pass def grid(self, **kw): """ Put CanvasImage widget on the parent widget """ self.__imframe.grid(**kw) # place CanvasImage widget on the grid self.__imframe.grid(sticky='nswe') # make frame container sticky self.__imframe.rowconfigure(0, weight=1) # make canvas expandable self.__imframe.columnconfigure(0, weight=1) def pack(self, **kw): """ Exception: cannot use pack with this widget """ raise Exception('Cannot use pack with the widget ' + self.__class__.__name__) def place(self, **kw): """ Exception: cannot use place with this widget """ raise Exception('Cannot use place with the widget ' + self.__class__.__name__) # noinspection PyUnusedLocal def __scroll_x(self, *args, **kwargs): """ Scroll canvas horizontally and redraw the image """ self.canvas.xview(*args) # scroll horizontally self.__show_image() # redraw the image # noinspection PyUnusedLocal def __scroll_y(self, *args, **kwargs): """ Scroll canvas vertically and redraw the image """ self.canvas.yview(*args) # scroll vertically self.__show_image() # redraw the image def __show_image(self): """ Show image on the Canvas. Implements correct image zoom almost like in Google Maps """ box_image = self.canvas.coords(self.container) # get image area box_canvas = (self.canvas.canvasx(0), # get visible area of the canvas self.canvas.canvasy(0), self.canvas.canvasx(self.canvas.winfo_width()), self.canvas.canvasy(self.canvas.winfo_height())) box_img_int = tuple(map(int, box_image)) # convert to integer or it will not work properly # Get scroll region box box_scroll = [min(box_img_int[0], box_canvas[0]), min(box_img_int[1], box_canvas[1]), max(box_img_int[2], box_canvas[2]), max(box_img_int[3], box_canvas[3])] # Horizontal part of the image is in the visible area if box_scroll[0] == box_canvas[0] and box_scroll[2] == box_canvas[2]: box_scroll[0] = box_img_int[0] box_scroll[2] = box_img_int[2] # Vertical part of the image is in the visible area if box_scroll[1] == box_canvas[1] and box_scroll[3] == box_canvas[3]: box_scroll[1] = box_img_int[1] box_scroll[3] = box_img_int[3] # Convert scroll region to tuple and to integer self.canvas.configure(scrollregion=tuple(map(int, box_scroll))) # set scroll region x1 = max(box_canvas[0] - box_image[0], 0) # get coordinates (x1,y1,x2,y2) of the image tile y1 = max(box_canvas[1] - box_image[1], 0) x2 = min(box_canvas[2], box_image[2]) - box_image[0] y2 = min(box_canvas[3], box_image[3]) - box_image[1] if int(x2 - x1) > 0 and int(y2 - y1) > 0: # show image if it in the visible area if self.__huge and self.__curr_img < 0: # show huge image h = int((y2 - y1) / self.imscale) # height of the tile band self.__tile[1][3] = h # set the tile band height self.__tile[2] = self.__offset + self.imwidth * int(y1 / self.imscale) * 3 self.__image.close() self.__image = Image.open(self.path) # reopen / reset image self.__image.size = (self.imwidth, h) # set size of the tile band self.__image.tile = [self.__tile] image = self.__image.crop((int(x1 / self.imscale), 0, int(x2 / self.imscale), h)) else: # show normal image image = self.__pyramid[max(0, self.__curr_img)].crop( # crop current img from pyramid (int(x1 / self.__scale), int(y1 / self.__scale), int(x2 / self.__scale), int(y2 / self.__scale))) # imagetk = ImageTk.PhotoImage(image.resize((int(x2 - x1), int(y2 - y1)), self.__filter)) imageid = self.canvas.create_image(max(box_canvas[0], box_img_int[0]), max(box_canvas[1], box_img_int[1]), anchor='nw', image=imagetk) self.canvas.lower(imageid) # set image into background self.canvas.imagetk = imagetk # keep an extra reference to prevent garbage-collection def __move_from(self, event): """ Remember previous coordinates for scrolling with the mouse """ self.canvas.scan_mark(event.x, event.y) def __move_to(self, event): """ Drag (move) canvas to the new position """ self.canvas.scan_dragto(event.x, event.y, gain=1) self.__show_image() # zoom tile and show it on the canvas def outside(self, x, y): """ Checks if the point (x,y) is outside the image area """ bbox = self.canvas.coords(self.container) # get image area if bbox[0] < x < bbox[2] and bbox[1] < y < bbox[3]: return False # point (x,y) is inside the image area else: return True # point (x,y) is outside the image area def __wheel(self, event): """ Zoom with mouse wheel """ x = self.canvas.canvasx(event.x) # get coordinates of the event on the canvas y = self.canvas.canvasy(event.y) if self.outside(x, y): return # zoom only inside image area scale = 1.0 # Respond to Linux (event.num) or Windows (event.delta) wheel event if event.num == 5 or event.delta == -120: # scroll down, smaller if round(self.__min_side * self.imscale) < 30: return # image is less than 30 pixels self.imscale /= self.__delta scale /= self.__delta if event.num == 4 or event.delta == 120: # scroll up, bigger i = min(self.canvas.winfo_width(), self.canvas.winfo_height()) >> 1 if i < self.imscale: return # 1 pixel is bigger than the visible area self.imscale *= self.__delta scale *= self.__delta # Take appropriate image from the pyramid k = self.imscale * self.__ratio # temporary coefficient self.__curr_img = min((-1) * int(math.log(k, self.__reduction)), len(self.__pyramid) - 1) self.__scale = k * math.pow(self.__reduction, max(0, self.__curr_img)) # self.canvas.scale('all', x, y, scale, scale) # rescale all objects # Redraw some figures before showing image on the screen self.redraw_figures() # method for child classes self.__show_image() def __keystroke(self, event): """ Scrolling with the keyboard. Independent from the language of the keyboard, CapsLock, + , etc. """ if event.state - self.__previous_state == 4: # means that the Control key is pressed pass # do nothing if Control key is pressed else: self.__previous_state = event.state # remember the last keystroke state # Up, Down, Left, Right keystrokes if event.keycode in [68, 39, 102]: # scroll right, keys 'd' or 'Right' self.__scroll_x('scroll', 1, 'unit', event=event) elif event.keycode in [65, 37, 100]: # scroll left, keys 'a' or 'Left' self.__scroll_x('scroll', -1, 'unit', event=event) elif event.keycode in [87, 38, 104]: # scroll up, keys 'w' or 'Up' self.__scroll_y('scroll', -1, 'unit', event=event) elif event.keycode in [83, 40, 98]: # scroll down, keys 's' or 'Down' self.__scroll_y('scroll', 1, 'unit', event=event) def crop(self, bbox): """ Crop rectangle from the image and return it """ if self.__huge: # image is huge and not totally in RAM band = bbox[3] - bbox[1] # width of the tile band self.__tile[1][3] = band # set the tile height self.__tile[2] = self.__offset + self.imwidth * bbox[1] * 3 # set offset of the band self.__image.close() self.__image = Image.open(self.path) # reopen / reset image self.__image.size = (self.imwidth, band) # set size of the tile band self.__image.tile = [self.__tile] return self.__image.crop((bbox[0], 0, bbox[2], band)) else: # image is totally in RAM return self.__pyramid[0].crop(bbox) def destroy(self): """ ImageFrame destructor """ self.__image.close() map(lambda i: i.close, self.__pyramid) # close all pyramid images del self.__pyramid[:] # delete pyramid list del self.__pyramid # delete pyramid variable self.canvas.destroy() self.__imframe.destroy() class MainWindow(ttk.Frame): """ Main window class """ def __init__(self, mainframe, path): """ Initialize the main Frame """ ttk.Frame.__init__(self, master=mainframe) self.master.title('Advanced Zoom v3.0') self.master.geometry('800x600') # size of the main window self.master.rowconfigure(0, weight=1) # make the CanvasImage widget expandable self.master.columnconfigure(0, weight=1) canvas = CanvasImage(self.master, path) # create widget canvas.grid(row=0, column=0) # show widget filename = './data/img_plg5.png' # place path to your image here #filename = 'd:/Data/yandex_z18_1-1.tif' # huge TIFF file 1.4 GB #filename = 'd:/Data/The_Garden_of_Earthly_Delights_by_Bosch_High_Resolution.jpg' #filename = 'd:/Data/The_Garden_of_Earthly_Delights_by_Bosch_High_Resolution.tif' #filename = 'd:/Data/heic1502a.tif' #filename = 'd:/Data/land_shallow_topo_east.tif' #filename = 'd:/Data/X1D5_B0002594.3FR' app = MainWindow(tk.Tk(), path=filename) app.mainloop()