我正在开发一个应用程序,我想实现一些"过滤器",如对比度/亮度/色调等.所有这些变化我希望通过搜索栏改变完成.这里找到的所有示例都不是通过搜索栏进行实时更改的平滑,并且它不适用于12mpxl及以上的照片.我想要像Instagram的手动调整一样,非常流畅.谢谢你的时间.
试试这个.你可以用ColorMatrix调整亮度,对比度,色调等.
import android.graphics.ColorFilter; import android.graphics.ColorMatrix; import android.graphics.ColorMatrixColorFilter; public class ColorFilterGenerator { private static double DELTA_INDEX[] = { 0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11, 0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.20, 0.21, 0.22, 0.24, 0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42, 0.44, 0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98, 1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54, 1.60, 1.66, 1.72, 1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25, 2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0, 7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4, 9.6, 9.8, 10.0 }; public static ColorFilter adjustHue(float value) { ColorMatrix cm = new ColorMatrix(); adjustHue(cm, value); return new ColorMatrixColorFilter(cm); } public static ColorFilter adjustExposure(float value) { ColorMatrix cm = new ColorMatrix(); adjustExposure(cm, value); return new ColorMatrixColorFilter(cm); } public static ColorFilter adjustTemperature(int r, int g, int b) { ColorMatrix cm = new ColorMatrix(); adjustTemperature(cm, r, g, b); return new ColorMatrixColorFilter(cm); } public static ColorFilter adjustContrast(float value) { ColorMatrix cm = new ColorMatrix(); //adjustContrast(cm, value); setContrast(cm, value); return new ColorMatrixColorFilter(cm); } public static ColorFilter adjustSaturation(int value) { ColorMatrix cm = new ColorMatrix(); adjustSaturation(cm, value); return new ColorMatrixColorFilter(cm); } public static ColorFilter adjustBrightness(int value) { ColorMatrix cm = new ColorMatrix(); adjustBrightness(cm, value); return new ColorMatrixColorFilter(cm); } public static void adjustHue(ColorMatrix cm, float value) { value = cleanValue(value, 180f) / 180f * (float) Math.PI; if (value == 0) { return; } float cosVal = (float) Math.cos(value); float sinVal = (float) Math.sin(value); float lumR = 0.213f; float lumG = 0.715f; float lumB = 0.072f; float[] mat = new float[] { lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0, lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0, lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 0f, 0f, 1f}; cm.postConcat(new ColorMatrix(mat)); } public static void adjustContrast(ColorMatrix cm, int value) { value = (int) cleanValue(value, 100); if (value == 0) { return; } float x; if (value < 0) { x = 127 + value / 100 * 127; } else { x = value % 1; if (x == 0) { x = (float) DELTA_INDEX[value]; } else { //x = DELTA_INDEX[(p_val<<0)]; // this is how the IDE does it. x = (float) DELTA_INDEX[(value << 0)] * (1 - x) + (float) DELTA_INDEX[(value << 0) + 1] * x; // use linear interpolation for more granularity. } x = x * 127 + 127; } float[] mat = new float[] { x / 127, 0, 0, 0, 0.5f * (127 - x), 0, x / 127, 0, 0, 0.5f * (127 - x), 0, 0, x / 127, 0, 0.5f * (127 - x), 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }; cm.postConcat(new ColorMatrix(mat)); } private static void setContrast(ColorMatrix cm, float contrast) { float scale = contrast + 1.f; float translate = (-.5f * scale + .5f) * 255.f; cm.set(new float[]{ scale, 0, 0, 0, translate, 0, scale, 0, 0, translate, 0, 0, scale, 0, translate, 0, 0, 0, 1, 0}); } public static void adjustSaturation(ColorMatrix cm, float value) { value = cleanValue(value, 100); if (value == 0) { return; } float x = 1 + ((value > 0) ? 3 * value / 100 : value / 100); float lumR = 0.3086f; float lumG = 0.6094f; float lumB = 0.0820f; float[] mat = new float[] { lumR * (1 - x) + x, lumG * (1 - x), lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x) + x, lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x), lumB * (1 - x) + x, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }; cm.postConcat(new ColorMatrix(mat)); } public static void adjustBrightness(ColorMatrix cm, float value) { value = cleanValue(value, 100); if (value == 0) { return; } float[] mat = new float[] { 1, 0, 0, 0, value, 0, 1, 0, 0, value, 0, 0, 1, 0, value, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }; cm.postConcat(new ColorMatrix(mat)); } public static void adjustTemperature(ColorMatrix cm, int r, int g, int b) { cm.set(new float[]{ r / 255.0f, 0, 0, 0, 0, 0, g / 255.0f, 0, 0, 0, 0, 0, b / 255.0f, 0, 0, 0, 0, 0, 1, 0}); } public static void adjustExposure(ColorMatrix cm, float value) { value = cleanValue(value, 100); // if (value == 0) { // return; // } // // float[] mat = new float[] // { // value, 0, 0, 0, 0, // 0, value, 0, 0, 0, // 0, 0, value, 0, 0, // 0, 0, 0, 1, 0, // }; // cm.postConcat(new ColorMatrix(mat)); cm.set(new float[]{ value, 0, 0, 0, 0, 0, value, 0, 0, 0, 0, 0, value, 0, 0, 0, 0, 0, 1, 0, }); } protected static float cleanValue(float p_val, float p_limit) { return Math.min(p_limit, Math.max(-p_limit, p_val)); } }
只需在onProgressChanged中使用它.例如 -
mainImageView.setColorFilter(ColorFilterGenerator.adjustContrast(progress));