简单的想法:我有两个想要合并的图像,一个是500x500,中间是透明的,另一个是150x150.
基本思路是:创建一个500x500的空白画布,将150x150图像放在空白画布的中间,然后将500x500图像复制到其上,使透明的中间部分允许150x150闪耀.
我知道如何在Java,PHP和Python中实现它......我只是不知道在C#中使用哪些对象/类,将图像复制到另一个中的快速示例就足够了.
基本上我在我们的一个应用程序中使用它:我们想要在视频帧上叠加一个playicon:
Image playbutton; try { playbutton = Image.FromFile(/*somekindofpath*/); } catch (Exception ex) { return; } Image frame; try { frame = Image.FromFile(/*somekindofpath*/); } catch (Exception ex) { return; } using (frame) { using (var bitmap = new Bitmap(width, height)) { using (var canvas = Graphics.FromImage(bitmap)) { canvas.InterpolationMode = InterpolationMode.HighQualityBicubic; canvas.DrawImage(frame, new Rectangle(0, 0, width, height), new Rectangle(0, 0, frame.Width, frame.Height), GraphicsUnit.Pixel); canvas.DrawImage(playbutton, (bitmap.Width / 2) - (playbutton.Width / 2), (bitmap.Height / 2) - (playbutton.Height / 2)); canvas.Save(); } try { bitmap.Save(/*somekindofpath*/, System.Drawing.Imaging.ImageFormat.Jpeg); } catch (Exception ex) { } } }
这会将图像添加到另一个图像.
using (Graphics grfx = Graphics.FromImage(image)) { grfx.DrawImage(newImage, x, y) }
图形位于命名空间中 System.Drawing
毕竟,我找到了一个新的更简单的方法试试这个..
它可以将多张照片连接在一起:
public static System.Drawing.Bitmap CombineBitmap(string[] files) { //read all images into memory Listimages = new List (); System.Drawing.Bitmap finalImage = null; try { int width = 0; int height = 0; foreach (string image in files) { //create a Bitmap from the file and add it to the list System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(image); //update the size of the final bitmap width += bitmap.Width; height = bitmap.Height > height ? bitmap.Height : height; images.Add(bitmap); } //create a bitmap to hold the combined image finalImage = new System.Drawing.Bitmap(width, height); //get a graphics object from the image so we can draw on it using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(finalImage)) { //set background color g.Clear(System.Drawing.Color.Black); //go through each image and draw it on the final image int offset = 0; foreach (System.Drawing.Bitmap image in images) { g.DrawImage(image, new System.Drawing.Rectangle(offset, 0, image.Width, image.Height)); offset += image.Width; } } return finalImage; } catch (Exception ex) { if (finalImage != null) finalImage.Dispose(); throw ex; } finally { //clean up memory foreach (System.Drawing.Bitmap image in images) { image.Dispose(); } } }