我正在尝试使用UWP上的C#将BitmapImage存储到文件系统.图像使用图形api从Facebook下载并作为BitmapImage返回.该部分工作,并检索图像(一旦我可以存储它,测试刚刚放在本地文件夹中的图片)我正在使用以下代码:
public static async Task GetProfilePicture(string userId){
BitmapImage profilePicture = new BitmapImage();
StorageFolder pictureFolder = await
ApplicationData.Current.LocalFolder.GetFolderAsync("ProfilePictures");
StorageFile pictureFile = await pictureFolder.GetFileAsync(userId + ".jpg");
IRandomAccessStream stream = await pictureFile.OpenAsync(FileAccessMode.Read);
profilePicture.SetSource(stream);
return profilePicture;
这也有效,所以我想要的只是做相反的事情.首选结果如下:
public static async void SaveBitmapToFile(BitmapImage image, userId){
StorageFolder pictureFolder = await
ApplicationData.Current.LocalFolder.CreateFolderAsync(
"ProfilePictures",CreationCollisionOption.OpenIfExists);
//save bitmap to pictureFolder with name userId.jpg
}
我一直在寻找解决方案,但我似乎无法找到任何UWP平台.如何将Bitmap保存到文件?如果更容易使用其他扩展名,则扩展名不必是.jpg.
如果使用WriteableBitmap会更容易.例如,第一种方法是:
public static async TaskGetProfilePictureAsync(string userId) { StorageFolder pictureFolder = await ApplicationData.Current.LocalFolder.GetFolderAsync("ProfilePictures"); StorageFile pictureFile = await pictureFolder.GetFileAsync(userId + ".jpg"); using (IRandomAccessStream stream = await pictureFile .OpenAsync(FileAccessMode.Read)) { BitmapDecoder decoder = await BitmapDecoder.CreateAsync(stream); WriteableBitmap bmp = new WriteableBitmap((int)decoder.PixelWidth, (int)decoder.PixelHeight); await bmp.SetSourceAsync(stream); return bmp; } }
然后你可以这样做:
public static async Task SaveBitmapToFileAsync(WriteableBitmap image, userId) { StorageFolder pictureFolder = await ApplicationData.Current.LocalFolder.CreateFolderAsync("ProfilePictures",CreationCollisionOption.OpenIfExists); var file = await pictureFolder.CreateFileAsync(userId + ".jpg", CreationCollisionOption.ReplaceExisting); using (var stream = await file.OpenStreamForWriteAsync()) { BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, stream.AsRandomAccessStream()); var pixelStream = image.PixelBuffer.AsStream(); byte[] pixels = new byte[bmp.PixelBuffer.Length]; await pixelStream.ReadAsync(pixels, 0, pixels.Length); encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, (uint)image.PixelWidth, (uint)image.PixelHeight, 96, 96, pixels); await encoder.FlushAsync(); } }