很难说没有使用你的代码,你只提供了两行,但我建议你这样做:
改为为按钮创建一个插座
@IBOutlet weak var myBtn: UIButton!
并在您viewDidLoad()
添加手势按钮
let tapGesture = UITapGestureRecognizer(target: self, action: "normalTap") let longGesture = UILongPressGestureRecognizer(target: self, action: "longTap:") tapGesture.numberOfTapsRequired = 1 myBtn.addGestureRecognizer(tapGesture) myBtn.addGestureRecognizer(longGesture)
然后创建处理水龙头的动作
func normalTap(){ print("Normal tap") } func longTap(sender : UIGestureRecognizer){ print("Long tap") if sender.state == .Ended { print("UIGestureRecognizerStateEnded") //Do Whatever You want on End of Gesture } else if sender.state == .Began { print("UIGestureRecognizerStateBegan.") //Do Whatever You want on Began of Gesture } }
Swift 3.0版本:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.normalTap)) let longGesture = UILongPressGestureRecognizer(target: self, action: Selector(("longTap:"))) tapGesture.numberOfTapsRequired = 1 myBtn.addGestureRecognizer(tapGesture) myBtn.addGestureRecognizer(longGesture) func normalTap(){ print("Normal tap") } func longTap(sender : UIGestureRecognizer){ print("Long tap") if sender.state == .ended { print("UIGestureRecognizerStateEnded") //Do Whatever You want on End of Gesture } else if sender.state == .began { print("UIGestureRecognizerStateBegan.") //Do Whatever You want on Began of Gesture } }
更新了Swift 4.x的语法:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(normalTap)) button.addGestureRecognizer(tapGesture) let longGesture = UILongPressGestureRecognizer(target: self, action: #selector(longTap)) button.addGestureRecognizer(longGesture) @objc func normalTap(_ sender: UIGestureRecognizer){ print("Normal tap") } @objc func longTap(_ sender: UIGestureRecognizer){ print("Long tap") if sender.state == .ended { print("UIGestureRecognizerStateEnded") //Do Whatever You want on End of Gesture } else if sender.state == .began { print("UIGestureRecognizerStateBegan.") //Do Whatever You want on Began of Gesture } }