我正在尝试将Unity应用程序发布到PlayStore.由于应用程序的大小超过100MB的限制,我需要拆分二进制文件.所以我在Unity中选择了Split Application Binary选项.
但是,当我尝试启动此应用程序时(通过在Playstore上下载或将.apk和.obb直接从我的计算机上放到我的设备上),我在Android SDK监视器上收到以下错误:
01-24 11:38:52.442: E/Unity(25004): Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (File not found. ) 01-24 11:38:52.442: E/Unity(25004): 01-24 11:38:52.442: E/Unity(25004): (Filename: Line: 882) 01-24 11:38:52.442: E/Unity(25004): Function SoundHandle::Instance::~Instance() may only be called from main thread! 01-24 11:38:52.442: E/Unity(25004): 01-24 11:38:52.442: E/Unity(25004): (Filename: Line: 25)
应用程序冻结在" Made with Unity "闪屏上.
当我不使用Split Application Binary选项并将.apk从我的计算机直接放在我的设备上时,就不会发生这种情况.
我正在使用Unity 5.4.0.