就是这样 - 如何在C#控制台应用程序中添加计时器?如果你能提供一些示例编码会很棒.
这非常好,但是为了模拟一些时间的流逝,我们需要运行一个需要一些时间的命令,这在第二个例子中非常清楚.
但是,使用for循环来执行某些功能的风格永远需要大量的设备资源,而我们可以使用垃圾收集器来做这样的事情.
我们可以在同一本书CLR Via C#Third Ed的代码中看到这种修改.
using System; using System.Threading; public static class Program { public static void Main() { // Create a Timer object that knows to call our TimerCallback // method once every 2000 milliseconds. Timer t = new Timer(TimerCallback, null, 0, 2000); // Wait for the user to hitConsole.ReadLine(); } private static void TimerCallback(Object o) { // Display the date/time when this method got called. Console.WriteLine("In TimerCallback: " + DateTime.Now); // Force a garbage collection to occur for this demo. GC.Collect(); } }
使用System.Threading.Timer类.
System.Windows.Forms.Timer主要设计用于单个线程,通常是Windows窗体UI线程.
在.NET框架的开发早期还添加了一个System.Timers类.但是,通常建议使用System.Threading.Timer类,因为这只是System.Threading.Timer的包装器.
如果您正在开发Windows服务并且需要定期运行计时器,还建议始终使用静态(在VB.NET中共享)System.Threading.Timer.这将避免可能过早的垃圾收集您的计时器对象.
以下是控制台应用程序中的计时器示例:
using System; using System.Threading; public static class Program { public static void Main() { Console.WriteLine("Main thread: starting a timer"); Timer t = new Timer(ComputeBoundOp, 5, 0, 2000); Console.WriteLine("Main thread: Doing other work here..."); Thread.Sleep(10000); // Simulating other work (10 seconds) t.Dispose(); // Cancel the timer now } // This method's signature must match the TimerCallback delegate private static void ComputeBoundOp(Object state) { // This method is executed by a thread pool thread Console.WriteLine("In ComputeBoundOp: state={0}", state); Thread.Sleep(1000); // Simulates other work (1 second) // When this method returns, the thread goes back // to the pool and waits for another task } }
来自Jeff Richter的CLR Via C#一书.顺便说一下,本书描述了第23章中3种计时器背后的基本原理,强烈推荐.
这是创建简单的一秒计时器滴答的代码:
using System; using System.Threading; class TimerExample { static public void Tick(Object stateInfo) { Console.WriteLine("Tick: {0}", DateTime.Now.ToString("h:mm:ss")); } static void Main() { TimerCallback callback = new TimerCallback(Tick); Console.WriteLine("Creating timer: {0}\n", DateTime.Now.ToString("h:mm:ss")); // create a one second timer tick Timer stateTimer = new Timer(callback, null, 0, 1000); // loop here forever for (; ; ) { // add a sleep for 100 mSec to reduce CPU usage Thread.Sleep(100); } } }
这是结果输出:
c:\temp>timer.exe Creating timer: 5:22:40 Tick: 5:22:40 Tick: 5:22:41 Tick: 5:22:42 Tick: 5:22:43 Tick: 5:22:44 Tick: 5:22:45 Tick: 5:22:46 Tick: 5:22:47
编辑:将硬自旋循环添加到代码中永远不是一个好主意,因为它们消耗CPU周期而没有增益.在这种情况下,添加循环只是为了阻止应用程序关闭,允许观察线程的操作.但为了正确起见并减少CPU使用,在该循环中添加了一个简单的Sleep调用.
让我们有一点乐趣
using System; using System.Timers; namespace TimerExample { class Program { static Timer timer = new Timer(1000); static int i = 10; static void Main(string[] args) { timer.Elapsed+=timer_Elapsed; timer.Start(); Console.Read(); } private static void timer_Elapsed(object sender, ElapsedEventArgs e) { i--; Console.Clear(); Console.WriteLine("================================================="); Console.WriteLine(" DEFUSE THE BOMB"); Console.WriteLine(""); Console.WriteLine(" Time Remaining: " + i.ToString()); Console.WriteLine(""); Console.WriteLine("================================================="); if (i == 0) { Console.Clear(); Console.WriteLine(""); Console.WriteLine("=============================================="); Console.WriteLine(" B O O O O O M M M M M ! ! ! !"); Console.WriteLine(""); Console.WriteLine(" G A M E O V E R"); Console.WriteLine("=============================================="); timer.Close(); timer.Dispose(); } GC.Collect(); } } }
或者使用Rx,短而甜:
static void Main() { Observable.Interval(TimeSpan.FromSeconds(10)).Subscribe(t => Console.WriteLine("I am called... {0}", t)); for (; ; ) { } }