默认情况下,滑行裁剪的图像没有边框我需要在圆形图像中有边框.
版本4
我这样做了,RoundedCorners类:
import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.Shader; import com.bumptech.glide.Glide; import com.bumptech.glide.load.Transformation; import com.bumptech.glide.load.engine.Resource; import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool; import com.bumptech.glide.load.resource.bitmap.BitmapResource; import java.security.MessageDigest; public class RoundedCornersTransformation implements Transformation{ public enum CornerType { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, TOP, BOTTOM, LEFT, RIGHT, OTHER_TOP_LEFT, OTHER_TOP_RIGHT, OTHER_BOTTOM_LEFT, OTHER_BOTTOM_RIGHT, DIAGONAL_FROM_TOP_LEFT, DIAGONAL_FROM_TOP_RIGHT, BORDER } private BitmapPool mBitmapPool; private int mRadius; private int mDiameter; private int mMargin; private CornerType mCornerType; private String mColor; private int mBorder; public RoundedCornersTransformation(Context context, int radius, int margin) { this(context, radius, margin, CornerType.ALL); } public RoundedCornersTransformation(Context context, int radius, int margin, String color, int border) { this(context, radius, margin, CornerType.BORDER); mColor = color; mBorder = border; } public RoundedCornersTransformation(BitmapPool pool, int radius, int margin) { this(pool, radius, margin, CornerType.ALL); } public RoundedCornersTransformation(Context context, int radius, int margin, CornerType cornerType) { this(Glide.get(context).getBitmapPool(), radius, margin, cornerType); } public RoundedCornersTransformation(BitmapPool pool, int radius, int margin, CornerType cornerType) { mBitmapPool = pool; mRadius = radius; mDiameter = mRadius * 2; mMargin = margin; mCornerType = cornerType; } @Override public Resource transform(Context context, Resource resource, int outWidth, int outHeight) { Bitmap source = resource.get(); int width = source.getWidth(); int height = source.getHeight(); Bitmap bitmap = mBitmapPool.get(width, height, Bitmap.Config.ARGB_8888); if (bitmap == null) { bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); } Canvas canvas = new Canvas(bitmap); Paint paint = new Paint(); paint.setAntiAlias(true); paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)); drawRoundRect(canvas, paint, width, height); return BitmapResource.obtain(bitmap, mBitmapPool); } private void drawRoundRect(Canvas canvas, Paint paint, float width, float height) { float right = width - mMargin; float bottom = height - mMargin; switch (mCornerType) { case ALL: canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint); break; case TOP_LEFT: drawTopLeftRoundRect(canvas, paint, right, bottom); break; case TOP_RIGHT: drawTopRightRoundRect(canvas, paint, right, bottom); break; case BOTTOM_LEFT: drawBottomLeftRoundRect(canvas, paint, right, bottom); break; case BOTTOM_RIGHT: drawBottomRightRoundRect(canvas, paint, right, bottom); break; case TOP: drawTopRoundRect(canvas, paint, right, bottom); break; case BOTTOM: drawBottomRoundRect(canvas, paint, right, bottom); break; case LEFT: drawLeftRoundRect(canvas, paint, right, bottom); break; case RIGHT: drawRightRoundRect(canvas, paint, right, bottom); break; case OTHER_TOP_LEFT: drawOtherTopLeftRoundRect(canvas, paint, right, bottom); break; case OTHER_TOP_RIGHT: drawOtherTopRightRoundRect(canvas, paint, right, bottom); break; case OTHER_BOTTOM_LEFT: drawOtherBottomLeftRoundRect(canvas, paint, right, bottom); break; case OTHER_BOTTOM_RIGHT: drawOtherBottomRightRoundRect(canvas, paint, right, bottom); break; case DIAGONAL_FROM_TOP_LEFT: drawDiagonalFromTopLeftRoundRect(canvas, paint, right, bottom); break; case DIAGONAL_FROM_TOP_RIGHT: drawDiagonalFromTopRightRoundRect(canvas, paint, right, bottom); break; case BORDER: drawBorder(canvas, paint, right, bottom); break; default: canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint); break; } } private void drawTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, mMargin + mDiameter), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin + mRadius, mMargin + mRadius, bottom), paint); canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint); } private void drawTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint); canvas.drawRect(new RectF(right - mRadius, mMargin + mRadius, right, bottom), paint); } private void drawBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, mMargin + mDiameter, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom - mRadius), paint); canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint); } private void drawBottomRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(right - mDiameter, bottom - mDiameter, right, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint); canvas.drawRect(new RectF(right - mRadius, mMargin, right, bottom - mRadius), paint); } private void drawTopRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right, bottom), paint); } private void drawBottomRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin, right, bottom - mRadius), paint); } private void drawLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint); } private void drawRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint); } private void drawOtherTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius, paint); canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom - mRadius), paint); } private void drawOtherTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius, paint); canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom - mRadius), paint); } private void drawOtherBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint); canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right - mRadius, bottom), paint); } private void drawOtherBottomRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint); canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin + mRadius, mMargin + mRadius, right, bottom), paint); } private void drawDiagonalFromTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, mMargin + mDiameter), mRadius, mRadius, paint); canvas.drawRoundRect(new RectF(right - mDiameter, bottom - mDiameter, right, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right - mDiameter, bottom), paint); canvas.drawRect(new RectF(mMargin + mDiameter, mMargin, right, bottom - mRadius), paint); } private void drawDiagonalFromTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) { canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, mMargin + mDiameter), mRadius, mRadius, paint); canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, mMargin + mDiameter, bottom), mRadius, mRadius, paint); canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom - mRadius), paint); canvas.drawRect(new RectF(mMargin + mRadius, mMargin + mRadius, right, bottom), paint); } private void drawBorder(Canvas canvas, Paint paint, float right, float bottom) { // stroke Paint strokePaint = new Paint(); strokePaint.setStyle(Paint.Style.STROKE); if (mColor != null) { strokePaint.setColor(Color.parseColor(mColor)); } else { strokePaint.setColor(Color.BLACK); } strokePaint.setStrokeWidth(mBorder); canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint); // stroke canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, strokePaint); } @Override public void updateDiskCacheKey(MessageDigest messageDigest) { } public String getId() { return "RoundedTransformation(radius=" + mRadius + ", margin=" + mMargin + ", diameter=" + mDiameter + ", cornerType=" + mCornerType.name() + ")"; } }
现在在你的Activity中,你必须把它放在:
public static int sCorner = 15; public static int sMargin = 2; public static int sBorder = 10; public static String sColor = "#7D9067"; ... ImageView imageView = (ImageView) findViewById(R.id.activity_main_image_view); ImageView mImageViewBorder = (ImageView) findViewById(R.id.activity_main_image_view_border); .... // Rounded corners Glide.with(this).load("http://scareface.jpeg") .apply(RequestOptions.bitmapTransform( new RoundedCornersTransformation(this, sCorner, sMargin))).into(mImageView); // Rounded corners with border Glide.with(this).load("http://scareface.jpeg") .apply(RequestOptions.bitmapTransform( new RoundedCornersTransformation(this, sCorner, sMargin, sColor, sBorder))).into(mImageViewBorder);
你可以在github上查看我的例子.
您也可以查看此帖子和此库以获取版本3.
可绘制用于ImageView circle.xml的Circle边框
和布局将是这样的
确保您的ImageView高度和宽度低于RelativeLayout的高度和宽度
// set circle drawable here
并用这样的方式设置图像与循环器
Glide.with(mContext) .load(imagePath)//<= path of image .bitmapTransform(new CropCircleTransform(mContext))//<= For Circuler image .into(ivProfileImage);//<= your Imageview
基于@ wadali的答案,使其适用于Glide 4.x和kotlin.它不像接受的答案那样是圆角,而是完全循环.
复制并修改此代码以满足您的条件
/**
* Load model into ImageView as a circle image with borderSize (optional) using Glide
*
* @param model - Any object supported by Glide (Uri, File, Bitmap, String, resource id as Int, ByteArray, and Drawable)
* @param borderSize - The border size in pixel
* @param borderColor - The border color
*/
fun ImageView.loadCircularImage(
model: T,
borderSize: Float = 0F,
borderColor: Int = Color.WHITE
) {
Glide.with(context)
.asBitmap()
.load(model)
.apply(RequestOptions.circleCropTransform())
.into(object : BitmapImageViewTarget(this) {
override fun setResource(resource: Bitmap?) {
setImageDrawable(
resource?.run {
RoundedBitmapDrawableFactory.create(
resources,
if (borderSize > 0) {
createBitmapWithBorder(borderSize, borderColor)
} else {
this
}
).apply {
isCircular = true
}
}
)
}
})
}
/**
* Create a new bordered bitmap with the specified borderSize and borderColor
*
* @param borderSize - The border size in pixel
* @param borderColor - The border color
* @return A new bordered bitmap with the specified borderSize and borderColor
*/
fun Bitmap.createBitmapWithBorder(borderSize: Float, borderColor: Int = Color.WHITE): Bitmap {
val borderOffset = (borderSize * 2).toInt()
val halfWidth = width / 2
val halfHeight = height / 2
val circleRadius = Math.min(halfWidth, halfHeight).toFloat()
val newBitmap = Bitmap.createBitmap(
width + borderOffset,
height + borderOffset,
Bitmap.Config.ARGB_8888
)
// Center coordinates of the image
val centerX = halfWidth + borderSize
val centerY = halfHeight + borderSize
val paint = Paint()
val canvas = Canvas(newBitmap).apply {
// Set transparent initial area
drawARGB(0, 0, 0, 0)
}
// Draw the transparent initial area
paint.isAntiAlias = true
paint.style = Paint.Style.FILL
canvas.drawCircle(centerX, centerY, circleRadius, paint)
// Draw the image
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(this, borderSize, borderSize, paint)
// Draw the createBitmapWithBorder
paint.xfermode = null
paint.style = Paint.Style.STROKE
paint.color = borderColor
paint.strokeWidth = borderSize
canvas.drawCircle(centerX, centerY, circleRadius, paint)
return newBitmap
}
如何使用?
yourImageView.loadCircularImage(
imageUrl, // or any object supported by Glide
borderSizeInPx,
Color.RED // optional, default is white
)
不使用任何外部布局来做这件事的好方法
public staticvoid circleImage(final ImageView imageView, T uri, final boolean border) { Glide.with(imageView.getContext()).load(uri).asBitmap().centerCrop().into(new BitmapImageViewTarget(imageView) { @Override protected void setResource(Bitmap resource) { RoundedBitmapDrawable circularBitmapDrawable = RoundedBitmapDrawableFactory.create(imageView.getContext().getResources(), border ? addWhiteBorder(resource, imageView.getContext()) : resource); circularBitmapDrawable.setCircular(true); imageView.setImageDrawable(circularBitmapDrawable); } }); }
用于添加位图边框
private static Bitmap addBorder(Bitmap resource, Context context) { int w = resource.getWidth(); int h = resource.getHeight(); int radius = Math.min(h / 2, w / 2); Bitmap output = Bitmap.createBitmap(w + 8, h + 8, Bitmap.Config.ARGB_8888); Paint p = new Paint(); p.setAntiAlias(true); Canvas c = new Canvas(output); c.drawARGB(0, 0, 0, 0); p.setStyle(Paint.Style.FILL); c.drawCircle((w / 2) + 4, (h / 2) + 4, radius, p); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); c.drawBitmap(resource, 4, 4, p); p.setXfermode(null); p.setStyle(Paint.Style.STROKE); p.setColor(ContextCompat.getColor(context, R.color.colorPrimary)); p.setStrokeWidth(3); c.drawCircle((w / 2) + 4, (h / 2) + 4, radius, p); return output; }