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如何在Lua中创建类,子类和属性?

如何解决《如何在Lua中创建类,子类和属性?》经验,为你挑选了2个好方法。

我很难在Lua学习课程.毫无结果的谷歌搜索让我了解了关于元表的想法,并暗示第三方库是模拟/编写类所必需的.

这是一个示例(仅仅因为我注意到在提供示例代码时我得到了更好的答案):

public class ElectronicDevice
{
    protected bool _isOn;
    public bool IsOn { get { return _isOn; } set { _isOn = value; } }
    public  void Reboot(){_isOn = false; ResetHardware();_isOn = true; }
}

public class Router : ElectronicDevice
{
}

public class Modem :ElectronicDevice
{
    public void WarDialNeighborhood(string areaCode)
    {
        ElectronicDevice cisco = new Router();
        cisco.Reboot();
        Reboot();
        if (_isOn)
            StartDialing(areaCode);
    }
}

这是我第一次尝试使用Javier建议的技术来翻译上述内容.

我接受了RBerteig的建议.但是,对派生类的调用仍然会产生:"attempt to call method 'methodName' (a nil value)"

--Everything is a table
ElectronicDevice = {};

--Magic happens
mt = {__index=ElectronicDevice};

--This must be a constructor
function ElectronicDeviceFactory ()
    -- Seems that the metatable holds the fields
    return setmetatable ({isOn=true}, mt)
end

-- Simulate properties with get/set functions
function ElectronicDevice:getIsOn()  return self.isOn end
function ElectronicDevice:setIsOn(value)  self.isOn = value end
function ElectronicDevice:Reboot() self.isOn = false;
    self:ResetHardware(); self.isOn = true; end
function ElectronicDevice:ResetHardware()  print('resetting hardware...') end

Router = {};
mt_for_router = {__index=Router}

--Router inherits from ElectronicDevice
Router = setmetatable({},{__index=ElectronicDevice});

--Constructor for subclass, not sure if metatable is supposed to be different
function RouterFactory ()
    return setmetatable ({},mt_for_router)
end

Modem ={};
mt_for_modem = {__index=Modem}

--Modem inherits from ElectronicDevice
Modem = setmetatable({},{__index=ElectronicDevice});

--Constructor for subclass, not sure if metatable is supposed to be different
function ModemFactory ()
    return setmetatable ({},mt_for_modem)
end

function Modem:WarDialNeighborhood(areaCode)
        cisco = RouterFactory();
        --polymorphism
        cisco.Reboot(); --Call reboot on a router
        self.Reboot(); --Call reboot on a modem
        if (self.isOn) then self:StartDialing(areaCode) end;
end

function Modem:StartDialing(areaCode)
    print('now dialing all numbers in ' .. areaCode);
end

testDevice = ElectronicDeviceFactory();
print("The device is on? " .. (testDevice:getIsOn() and "yes" or "no") );
testDevice:Reboot(); --Ok

testRouter = RouterFactory();
testRouter:ResetHardware(); -- nil value

testModem = ModemFactory();
testModem:StartDialing('123'); -- nil value

John Calsbee.. 8

这是代码的示例文字转录,有一个有用的Class库,可以移动到另一个文件.

这绝不是规范的实施Class; 随意定义您喜欢的对象模型.

Class = {}

function Class:new(super)
    local class, metatable, properties = {}, {}, {}
    class.metatable = metatable
    class.properties = properties

    function metatable:__index(key)
        local prop = properties[key]
        if prop then
            return prop.get(self)
        elseif class[key] ~= nil then
            return class[key]
        elseif super then
            return super.metatable.__index(self, key)
        else
            return nil
        end
    end

    function metatable:__newindex(key, value)
        local prop = properties[key]
        if prop then
            return prop.set(self, value)
        elseif super then
            return super.metatable.__newindex(self, key, value)
        else
            rawset(self, key, value)
        end
    end

    function class:new(...)
        local obj = setmetatable({}, self.metatable)
        if obj.__new then
            obj:__new(...)
        end
        return obj
    end

    return class
end

ElectronicDevice = Class:new()

function ElectronicDevice:__new()
    self.isOn = false
end

ElectronicDevice.properties.isOn = {}
function ElectronicDevice.properties.isOn:get()
    return self._isOn
end
function ElectronicDevice.properties.isOn:set(value)
    self._isOn = value
end

function ElectronicDevice:Reboot()
    self._isOn = false
    self:ResetHardware()
    self._isOn = true
end

Router = Class:new(ElectronicDevice)

Modem = Class:new(ElectronicDevice)

function Modem:WarDialNeighborhood(areaCode)
    local cisco = Router:new()
    cisco:Reboot()
    self:Reboot()
    if self._isOn then
        self:StartDialing(areaCode)
    end
end

如果您坚持使用属性的get/set方法,则不需要__index__newindex函数,并且可以只有一个__index表.在这种情况下,模拟继承的最简单方法是这样的:

BaseClass = {}
BaseClass.index = {}
BaseClass.metatable = {__index = BaseClass.index}

DerivedClass = {}
DerivedClass.index = setmetatable({}, {__index = BaseClass.index})
DerivedClass.metatable = {__index = DerivedClass.index}

换句话说,派生类的__index表"继承"基类的__index表.这是有效的,因为Lua在委托__index表时,会有效地重复查找,因此__index调用表的元方法.

此外,要警惕有关调用obj.Method(...)VS obj:Method(...).obj:Method(...)是语法糖obj.Method(obj, ...),混合两个调用可以产生不寻常的错误.



1> John Calsbee..:

这是代码的示例文字转录,有一个有用的Class库,可以移动到另一个文件.

这绝不是规范的实施Class; 随意定义您喜欢的对象模型.

Class = {}

function Class:new(super)
    local class, metatable, properties = {}, {}, {}
    class.metatable = metatable
    class.properties = properties

    function metatable:__index(key)
        local prop = properties[key]
        if prop then
            return prop.get(self)
        elseif class[key] ~= nil then
            return class[key]
        elseif super then
            return super.metatable.__index(self, key)
        else
            return nil
        end
    end

    function metatable:__newindex(key, value)
        local prop = properties[key]
        if prop then
            return prop.set(self, value)
        elseif super then
            return super.metatable.__newindex(self, key, value)
        else
            rawset(self, key, value)
        end
    end

    function class:new(...)
        local obj = setmetatable({}, self.metatable)
        if obj.__new then
            obj:__new(...)
        end
        return obj
    end

    return class
end

ElectronicDevice = Class:new()

function ElectronicDevice:__new()
    self.isOn = false
end

ElectronicDevice.properties.isOn = {}
function ElectronicDevice.properties.isOn:get()
    return self._isOn
end
function ElectronicDevice.properties.isOn:set(value)
    self._isOn = value
end

function ElectronicDevice:Reboot()
    self._isOn = false
    self:ResetHardware()
    self._isOn = true
end

Router = Class:new(ElectronicDevice)

Modem = Class:new(ElectronicDevice)

function Modem:WarDialNeighborhood(areaCode)
    local cisco = Router:new()
    cisco:Reboot()
    self:Reboot()
    if self._isOn then
        self:StartDialing(areaCode)
    end
end

如果您坚持使用属性的get/set方法,则不需要__index__newindex函数,并且可以只有一个__index表.在这种情况下,模拟继承的最简单方法是这样的:

BaseClass = {}
BaseClass.index = {}
BaseClass.metatable = {__index = BaseClass.index}

DerivedClass = {}
DerivedClass.index = setmetatable({}, {__index = BaseClass.index})
DerivedClass.metatable = {__index = DerivedClass.index}

换句话说,派生类的__index表"继承"基类的__index表.这是有效的,因为Lua在委托__index表时,会有效地重复查找,因此__index调用表的元方法.

此外,要警惕有关调用obj.Method(...)VS obj:Method(...).obj:Method(...)是语法糖obj.Method(obj, ...),混合两个调用可以产生不寻常的错误.



2> Nick Van Bru..:

有很多方法可以做到这一点,但这就是我做的事情(通过继承更新):

function newRGB(r, g, b)
  local rgb={
      red = r;
      green = g;
      blue = b;
      setRed = function(self, r)
          self.red = r;
      end;
      setGreen = function(self, g)
          self.green= g;
      end;
      setBlue = function(self, b)
          self.blue= b;
      end;
      show = function(self)
          print("red=",self.red," blue=",self.blue," green=",self.green);
      end;
  }
  return rgb;
end

purple = newRGB(128, 0, 128);
purple:show();
purple:setRed(180);
purple:show();

---// Does this count as inheritance?
function newNamedRGB(name, r, g, b)
    local nrgb = newRGB(r, g, b);
    nrgb.__index = nrgb; ---// who is self?
    nrgb.setName = function(self, n)
        self.name = n;
    end;
    nrgb.show = function(self)
        print(name,": red=",self.red," blue=",self.blue," green=",self.green);
    end;
    return nrgb;
end

orange = newNamedRGB("orange", 180, 180, 0);
orange:show();
orange:setGreen(128);
orange:show();

虽然有可能,但我没有实现私有,受保护等.

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