我无法弄清楚如何在索引页的画布中渲染“三js”场景。我有画布的基本模板和三js场景的基本模板。那么如何在画布上渲染场景?
index.html
canvas.js
var gl; // A global variable for the WebGL context function start() { var canvas = document.getElementById("artifactCanvas"); // Initialize the GL context gl = initWebGL(canvas); canvas.width = 673; canvas.height = 472; // Only continue if WebGL is available and working if (!gl) { return; } // Set clear color to black, fully opaque gl.clearColor(0.0, 0.0, 0.0, 1.0); // Enable depth testing gl.enable(gl.DEPTH_TEST); // Near things obscure far things gl.depthFunc(gl.LEQUAL); // Clear the color as well as the depth buffer. gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); } function initWebGL(canvas) { gl = null; // Try to grab the standard context. If it fails, fallback to experimental. gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl"); // If we don't have a GL context, give up now if (!gl) { alert("Unable to initialize WebGL. Your browser may not support it."); } return gl; }
artifactScene.js
var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; var render = function () { requestAnimationFrame( render ); cube.rotation.x += 0.1; cube.rotation.y += 0.1; renderer.render(scene, camera); }; render();
K Scandrett.. 5
您可以通过指定一个现有的画布
var renderer = new THREE.WebGLRenderer( { canvas: artifactCanvas } );
示例:http: //jsfiddle.net/w3wna04q/1/
您可以通过指定一个现有的画布
var renderer = new THREE.WebGLRenderer( { canvas: artifactCanvas } );
示例:http: //jsfiddle.net/w3wna04q/1/