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iOS实现微信摇一摇功能

这篇文章主要为大家详细介绍了iOS实现微信摇一摇功能,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

一、描述

需要做一个界面,仿照微信摇一摇,获取接口进行签到功能。
首先明确以下几点:

1、需要震动。
2、需要声音。(准备好mp3音效)

二、这边直接贴代码

/ Created by 石雄伟 on 16/7/29.
// Copyright © 2016年 石雄伟. All rights reserved.
//

#import "SignBoardViewController.h"
#import 
#import 
#import 
@interface SignBoardViewController ()
{
}
@property (nonatomic,strong) AVAudioPlayer * audioPlayer;

@end

@implementation SignBoardViewController

- (void)viewDidLoad {
  [super viewDidLoad];
  // Do any additional setup after loading the view.
  //设置导航
  [self makeNav];
}

#pragma mark 定制Nav
- (void)makeNav
{
  [self.navigationItem setTitle:@"每日签到"];//改写title
  //修改导航按钮,并且修改响应方法
  self.leftButton.frame = CGRectMake(0, 0, 13, 20);
  [self.leftButton setBackgroundImage:[UIImage imageNamed:@"NavBack"] forState:UIControlStateNormal];
  self.leftButton.layer.cornerRadius = 0;
  self.leftButton.layer.masksToBounds = NO;
  self.leftButton.layer.borderColor = [UIColor clearColor].CGColor;

  //添加点击方法
  [self.leftButton addTarget:self action:@selector(navLeftClick) forControlEvents:UIControlEventTouchUpInside];

  //隐藏 右边按钮
  self.rightButton.hidden= YES;
}

#pragma mark nav左边导航按钮方法重写,返回按钮
- (void)navLeftClick
{
  [self dismissViewControllerAnimated:YES completion:^{
    nil;
  }];
}

#pragma mark -
#pragma mark 点击
- (void)touchesBegan:(nonnull NSSet *)touches withEvent:(nullable UIEvent *)event

{
  NSLog(@"点击,触摸方法等");
  AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);

}

#pragma mark -
#pragma mark 摇动开始
- (void)motionBegan:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event

{

  NSLog(@"begin motion");

}

#pragma mark -
#pragma mark 摇动结束
- (void)motionEnded:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event
{
  NSLog(@"end motion");
  if (motion ==UIEventSubtypeMotionShake )
  {
    //播放音效
    SystemSoundID  soundID; // shake_sound_male.mp3
    NSString *path = [[NSBundle mainBundle ] pathForResource:@"shake_sound_male" ofType:@"mp3"];
    AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &soundID);
    AudioServicesPlaySystemSound (soundID);
    //设置震动
    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
  }

}

#pragma mark -
#pragma mark 摇动取消
- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event
{

}

- (void)didReceiveMemoryWarning {
  [super didReceiveMemoryWarning];
  // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
  // Get the new view controller using [segue destinationViewController].
  // Pass the selected object to the new view controller.
}
*/

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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